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  1. #131
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,316
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reynhart View Post
    If you don't want to, then don't do it. If you want, the game already offers significant rewards with the roulette bonuses.
    Read their post again. They're not saying that they are like that, but those in the thread who want the devs to allow a full 70 skill set so they can show off are like that.
    (1)

  2. #132
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SannaR View Post
    Read their post again. They're not saying that they are like that, but those in the thread who want the devs to allow a full 70 skill set so they can show off are like that.
    I fixed my comment since it was not specifically directed at Deceptus.

    But like NanaWiloh said, the roulette is meant to reward one for helping low levels, not showing off. If one want to brag, it's easy to make a video showing the rotation and the DPS number on a dummy.
    (3)

  3. #133
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Syncing on paper is a good idea, but I agree that it actually takes away a lot from the game. It didn't even take very long for it to become an annoyance. I think the first time I encountered it was during a FATE which synced me to a point where I couldn't use a few of my updated skills and had to change them back to their base forms. That particular issue was eventually fixed by lumping all the leveled skills into one skill, but the problem with sync in dungeons is that it's usually just boring.

    I'd much rather have my full rotation and do level 15 or whatever damage with it. Some have pointed out that it's more work for the same result, but that is totally fine with me because the alternative is just to be put to sleep or not to play at all. If the potency rebalancing was done, it could be an option related to doing synced down content. You either select to have your potency reduced, or you choose traditional level sync.

    Another alternative might be to update all past dungeons to the current level cap, but this wouldn't incentivize running content with newer players and may leave earlier content unpopulated. I know that I wouldn't go into most sub 60 dungeons if they had level 70 versions.
    (1)

  4. #134
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,434
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by PyurBlue View Post
    Syncing on paper is a good idea, but I agree that it actually takes away a lot from the game. It didn't even take very long for it to become an annoyance. I think the first time I encountered it was during a FATE which synced me to a point where I couldn't use a few of my updated skills and had to change them back to their base forms. That particular issue was eventually fixed by lumping all the leveled skills into one skill, but the problem with sync in dungeons is that it's usually just boring.

    I'd much rather have my full rotation and do level 15 or whatever damage with it. Some have pointed out that it's more work for the same result, but that is totally fine with me because the alternative is just to be put to sleep or not to play at all. If the potency rebalancing was done, it could be an option related to doing synced down content. You either select to have your potency reduced, or you choose traditional level sync.

    Another alternative might be to update all past dungeons to the current level cap, but this wouldn't incentivize running content with newer players and may leave earlier content unpopulated. I know that I wouldn't go into most sub 60 dungeons if they had level 70 versions.
    I touched on this matter in a previous post, potency nerfing will not work.
    (3)

  5. #135
    Player
    Macleod's Avatar
    Join Date
    Feb 2014
    Location
    Ishgard
    Posts
    441
    Character
    Elric Ashmore
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    SWTOR does level sync without taking away all your abilities, works fine there. Just saying...
    (1)

  6. #136
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Macleod View Post
    SWTOR does level sync without taking away all your abilities, works fine there. Just saying...
    GW2 is another, and it's quite nice.

    I'm personally a bit mixed on the matter. In XIV, I do rather dislike losing a good chunk of my skills when I go into lower dungeons. Also, I tend to run a lot of roulettes, and I feel like I'd be more confident on my alt jobs if I could actually practice full rotations regardless of the current dungeon level that I'm in. If I could bring my new level 70 into something lower to practice rotations, where it's not as vital, that would be sweet.

    Outside of dungeons, it is nice just being able to stomp on most mobs. I generally only venture out if I have to farm up an item, I don't think I'd want to have to start dealing with strong aggro in the open world. I can appreciate though that the combat scaling would be nice for those who do a lot of FATEs.
    (1)

  7. #137
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by NanaWiloh View Post
    I want too post something more constructive to this topic. You can't just simply nerf high level abilities as way to make them useable in low level dungeons. It may seem that simple until you start comparing the potencies of high level abilities to similar low level ones. Ill break this down so it can be better understood, Ill use Cure and Cure II as examples:

    Cure has a Potency of 450

    Cure II has a Potency of 700

    In a palace like Tam tara deepcroft. A sync'd level 70 white mages Cure easily restores +60% of low level tanks HP, note this is just from one Cure. If the 450 potency of Cure heals that much then 700 brought by cure II will be a flat out full hp heal; So for a sync'd level 70 white mage too use Cure II. Cure would need its potency lowered too a point that Cure itself becomes pointless to cast and waste of mana. As a AST currently one cast of Benefic in Tam tara does exactly what I described while Sync'd. This is why you dont get your full tool kit when sync'd, as there are higher level abilites that when dropped to lower levels make lower level abilites useless. The Unsync feature exists so High level players can run old content with their full tool kit; sync exists so high level players can help low level players. It does not exist so high level players can show off their abilities like a fashion show!!

    If you want to show off what you can do, goto limsa or Gridiana and spam your abilites that work outside of combat.
    This is fine. These skills do essentially the same thing, there is no real issue here. It actually almost the same as the current level sync which would just outright disable Cure II, it's just a soft disable (of Cure I) through stats.

    The more problematic skills are non potency related, like Benediction, or Sentinel. These can just have their percentages capped, like say Bene is now 25% HP and all tank CD's below level 20 are limited to 10% reduction. Coding wise I imagine that it would be similar to level abilities like Stone I-IV.
    (1)

  8. #138
    Player
    Astrus's Avatar
    Join Date
    Oct 2013
    Posts
    409
    Character
    Karma Dunkelsonn
    World
    Shiva
    Main Class
    Warrior Lv 91
    Quote Originally Posted by Skivvy View Post
    GW2 is another, and it's quite nice.

    [...]
    GW2 works insofar as it doesn't let you just clear the whole map. A synced down level 80 is still outperforming a player at level 20 even when both get synced down to level 18 for the area they are in. The additional skills, traits and equipment upgrades make a world of difference.
    (1)

  9. #139
    Player
    Fayt1203's Avatar
    Join Date
    Oct 2017
    Location
    Limsa Lominsa
    Posts
    441
    Character
    A'shtola Rhul
    World
    Zodiark
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Macleod View Post
    SWTOR does level sync without taking away all your abilities, works fine there. Just saying...
    Really?? last time i played swtor and have been sync down for like let say Taris i'm still stupidly overpowered to the people that havent got over the planet level
    (2)
    The seas continue to rise while the lesser moon continues to fall, and ilm by ilm, the world becomes ever more unlike itself, without the illumination of knowledge, we but vainly flail as specters in the dark.

  10. #140
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Astrus View Post
    GW2 works insofar as it doesn't let you just clear the whole map. A synced down level 80 is still outperforming a player at level 20 even when both get synced down to level 18 for the area they are in. The additional skills, traits and equipment upgrades make a world of difference.
    I apologize, this is probably on my fuzzy brain this morning, but I'm not following the bolded part up above. But yeah, the gear/learned traits/advanced jobs do make a difference. I imagine that would be the case for XIV as well, but if* tuned correctly, I don't personally see that being a huge concern.

    *I realize this is a big "if". I don't have much trust in SE to fine-tune things properly. :X
    (1)

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