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  1. #81
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Freyt View Post
    Basically no one enjoys doing Sastasha because they have almost none of their abilities. Lowering your damage to match the dungeon in actuality leaves you still overpowered for the dungeon, as you have plenty of options available to you that the dungeon wasn't designed for you to have. This is not a bad thing. People worked hard to get to where they are, and they should find early content easier as a result of their efforts.

    Wouldn't you enjoy being able to show off your various jumps as a dragoon to a fresh new player in the level 15 dungeon? You can even make it so any non-gcd abilities receive a harsh penalty in damage if it's synced down. This means those jumps will hit for less, but it's still more damage either way.
    This is an astute observation on the current state of the level sync function and appropriately identifies incentives for both veteran and rookie players. Beautiful in its simplicity and effective in its delivery, just like OP's system were it implemented. Mitigates burnout and negates the cries of being overpowered as the faceroll content is already being slammed through (by intended design btw). From what I gather of this thread so far, the pros for implementing the system far outweigh the cons (which can be pretty much summed up as "devs resources would be better spent".) when in all actuality this game may very well have already seen it's golden years judging by the general tenor of the populace. With that being said, creating quality of life changes that both incentivize veterans and give rookies something to look forward to is not a bad thing at all considering the current state of the game.

    Throwing development resources into balancing faceroll content for lower level players that they can either skip entirely already or will blow through in mere moments is folly from the outset and more a waste of development resources than implementing a system that will bring those very rookies back to old content when they become veterans.
    (0)

  2. #82
    Player
    Aerlana's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,288
    Character
    Lahna Orora
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    in the begining of ARR, there was a matter.
    The stats you had while being synced was with white NQ stuff of your level. so, low stats. They did solve this with HQ craft stats.

    The matter to allow us to get all skills on synced content is that we would be too overpowered. it is right (else, we would use the same rotations that on low level :-°), really... but...

    Why not giving low stats, and all skill avaible? If too much, just nerf a little more stat? should not be too hard to do this... ...



    (was probably already said, i didnt want to read all, sorry to repeat so)
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.
    Quote Originally Posted by GILDREIN View Post
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: [...]these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  3. #83
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Aerlana View Post
    Why not giving low stats, and all skill avaible? If too much, just nerf a little more stat? should not be too hard to do this... ...
    I think the problem stems down to the fact there will be players who aren't synced down at all or not by many levels, while you would have others at the max level with everything at their disposal. I believe someone mentioned but a fresh lvl 20 tank for example might have a lot of trouble maintaining aggro while trying to compete with two high level dps busting out all their moves.

    Probably the best way to testing it is going in to let's say a lvl 60 or 70 dungeon as a base class (like GLD, CNJ, THM etc) and having them compete with actual jobs (PLD, WHM, BLM etc) and see how they perform. Not having access to a full skillset can often cause a big imbalance and that's essentially how it could get for new players to do older content but matched with high level players with all their actions.
    (4)

  4. #84
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kurando View Post
    I think the problem stems down to the fact there will be players who aren't synced down at all or not by many levels, while you would have others at the max level with everything at their disposal. I believe someone mentioned but a fresh lvl 20 tank for example might have a lot of trouble maintaining aggro while trying to compete with two high level dps busting out all their moves.

    Probably the best way to testing it is going in to let's say a lvl 60 or 70 dungeon as a base class (like GLD, CNJ, THM etc) and having them compete with actual jobs (PLD, WHM, BLM etc) and see how they perform. Not having access to a full skillset can often cause a big imbalance and that's essentially how it could get for new players to do older content but matched with high level players with all their actions.
    Balance is issues are my biggest concern, I mean imagine a low level tank in Sat trying to hold aggro against a snyc level 70 blm who has all their abilities. Would not even be a question can the Blm pull aggro off they tank cause they would. You will have a problem worse then WoW, we will have high level dps carrying low level tanks through places like Sat cause the tanks wont be able to hold aggro. In turn the tanks dont learn anything about tanking which is already a problem in and of itself..If you dont like sync'ing, then run the dungeon unsync'd and go ham. If you choose to run with low levels then you choose to snyc.
    (1)
    Last edited by NanaWiloh; 09-10-2018 at 07:49 AM.

  5. #85
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by NanaWiloh View Post
    Balance is issues are my biggest concern, I mean imagine a low level tank in Sat trying to hold aggro against a snyc level 70 blm who has all their abilities. Would not even be a question can the Blm pull aggro off they tank cause they would.
    Easy fix. Up the enmity on the at level tank, lower the enmity on the overleveled BLM. Also, most of the people here are asking for just the abilities to maintain, they don't necessarily have to be more or less effective, but I don't think anyone will really mind if they error on the side of making the overleveled BLM overpowered (as this is already, and has always been, the case.)

    Hell, you could make it a DPS loss if you were to use the full rotation and I still don't think people would care. It's mainly to further refine the muscle memory at end game, showcase the abilities for the rookies, and get them through the story so they have a visual, present, first hand account of how the job looks and performs at the higher levels. I mean, we already have PotD and HoH that pretty much already operate on this mentality just in the opposite direction. It overpowers those who haven't put the time into their characters and teases them by showcasing the abilities by giving them a "hands on" experience with the jobs at higher levels. The OP's proposal just puts that in the hands of the veteran populace and further exposes the upper echelon abilities of endgame to rookie players.

    It's really a win, win, win, win situation. The only legit complaints that would arise from implementing OP's system would be veteran players wanting to further faceroll the content even more by practically negating the entire level sync system as a whole, which, will probably happen eventually as the game enters end of life. See XI.
    (0)

  6. #86
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    So basically this a case of I want to rub my god hood in a low level players face?
    (3)

  7. #87
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by NanaWiloh View Post
    So basically this a case of I want to rub my god hood in a low level players face?
    No, exact opposite. It's "I want to have access to the abilities I've learned.", "I'd like to showcase this rotation (even if it's not effective at said level) to give the rookie player something to look forwar to.", "I want to practice my endgame rotation and commit it to muscle memory."

    We already have glamour for armor? Are people "rubbing their godhood" in their faces just by wearing high level awesome looking gear in low level dungeons. The answer is no.

    That's quite the strawman response. One of the more ridiculous responses in this thread so far. Congrats.
    (0)

  8. #88
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Rhomagus View Post
    Easy fix. Up the enmity on the at level tank, lower the enmity on the overleveled BLM.
    But there is no scenario at all in this game where going in to any content effects the Emnity of actions. It's all set in to the actions ready to be used when they become available, they are not changed on entering an instance. Managing aggo is a major mech in the game and so it would teach nothing if the game itself managed it for you, this isn't WoW. A 600 potency Foul (or whatever the number is) is going to pull aggro more than a two hit combo from a tank, because that's what damage does. Healing also can pull as well, so that's another role of jobs to consider balancing.

    I'm not saying that it's a bad idea, but it's definitely not as easy as what you think it is otherwise it would implemented.
    (2)

  9. #89
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Darrc Feilyon
    World
    Faerie
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rhomagus View Post
    "I'd like to showcase this rotation (even if it's not effective at said level) to give the rookie player something to look forwar to."
    The game should be giving them something to look forward to, not us. If they want to see the endgame rotation we can already show them using a striking dummy, or they can look up a YouTube video, or they can go into PotD to get a generalized idea via lv60 stuff first-hand.

    Insofar as effectiveness goes, see also: Aforementioned ARR/HW LNC rotation. Wherein our rotation was "spam Impulse Drive" because DPS/potency per second is all that matters. People aren't going to be happy having their lv70 kit available if their lv70 kit isn't outperforming spamming a single un-gimped button.


    "I want to practice my endgame rotation and commit it to muscle memory."
    And like PotD, monsters in ARR leveling dungeons (or truly, most ARR/HW dungeons) aren't going live long enough to even complete a full round of the SB rotation. You'd be lucky if they lived more than 5 hits.
    (4)

  10. #90
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    On mobile so can't qoute posts high level gear being better even sync'd, high level abilities being stronger even sync'd along with glamour is more then enough taste for low level players of the high level life.
    (0)

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