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  1. #1
    Player AppleJinx's Avatar
    Join Date
    Oct 2016
    Posts
    324
    Character
    Apple Jinx
    World
    Ultros
    Main Class
    Dragoon Lv 80
    Yeah I can't wait to run with 3 other max level buddies and blow through roulettes everyday and leaving newbies with even longer queues. I can also just kick people that haven't reached level cap and hoping for a max level rando to fill since difference in playstyle and all that jazz
    (6)

  2. #2
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by AppleJinx View Post
    Yeah I can't wait to run with 3 other max level buddies and blow through roulettes everyday and leaving newbies with even longer queues. I can also just kick people that haven't reached level cap and hoping for a max level rando to fill since difference in playstyle and all that jazz
    Did you bother to read the OP? In particular, I call your attention here:

    Quote Originally Posted by Nabril View Post
    I think there can be another solution- like simply lowering the output of our spells to be on par with what we're doing. I have a level 70 rotation and I should be able to use and practice my level 70 rotation. Even if it doesn't do all the damage that it does at level 70, I should still be able to use it when doing lower level content.
    This would never create a scenario in which people are kicked in hopes of a random level 70. In fact, it arguably would afford preferential treatment to sub-70 characters, since as others have mentioned, it's a lot easier to achieve optimal damage output at level 20 than it is to achieve optimal damage output at 70.
    (4)

  3. #3
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kirsten_Rev View Post
    Did you bother to read the OP? In particular, I call your attention here:
    I think you missed the sarcasm in her post....by a long shot.
    (0)

  4. #4
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Sigma-Astra View Post
    I think you missed the sarcasm in her post....by a long shot.
    I didn't. The sarcasm ridiculed the idea in general, which is fine - there are a lot of problems with it - but overpowered level 70s isn't one of them, at least based on the OP. A sarcastic post that would have worked would have focused on, say, the perfect and effortless-to-maintain balance that would oh-so-surely result from such a system.
    (0)

  5. #5
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kirsten_Rev View Post
    I didn't. The sarcasm ridiculed the idea in general, which is fine - there are a lot of problems with it - but overpowered level 70s isn't one of them, at least based on the OP. A sarcastic post that would have worked would have focused on, say, the perfect and effortless-to-maintain balance that would oh-so-surely result from such a system.
    I felt it worked just fine. /shrugs

    The idea of there not being a level sync means that you can theoretically get three level 70 players that want to steam roll through, for example; a lvl 50 dungeon for possibly glamour, and you get someone that's only at level 50. Since differences in play style is a valid reason for vote kicking a person, they could kick that level 50 player just based on their level and being detrimental towards what their goals are. And....there's not a damn thing SE would do about it.

    So, with that hindsight in mind, you're going to get a lot of salty players getting kicked for not being at max level. Overpowered and possibly arrogant players at level 70 could potentially be a problem....not a balancing issue with skills per se, but definitely a social/community problem.

    Which is what AppleJinx was hinting at. Although, I've seen people kicked for far less sometimes.
    (0)

  6. #6
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Spiroth View Post
    No. You can't have that.
    When you are doing a lvl 30 Dungeon, you are basically doing it time-approppriate.
    When this dungeon was opened to the Warror of Light, it was when he was Lvl 30.

    You cannot have that because the Wwarrior of Light didn't have these skills yet.
    People must understand that this game is FINAL FANTASY and Story is first unlike any other MMO.

    Plus, there IS a setting that can help you get what you want, Unssynced Reviosinst Trivial Mode, or URTM.
    By this same logic, the WoL shouldn't be able to do any sub-50 dungeon as a non-ARR job. It's physically impossible for them to have unlocked DRK, AST, MCH, RDM, or SAM by lv15-17, which is the sync limits for Sastasha.
    (4)

  7. #7
    Player
    Spiroth's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    231
    Character
    Spiroth Kama
    World
    Malboro
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dualgunner View Post
    By this same logic, the WoL shouldn't be able to do any sub-50 dungeon as a non-ARR job. It's physically impossible for them to have unlocked DRK, AST, MCH, RDM, or SAM by lv15-17, which is the sync limits for Sastasha.
    You are wrong, because when we re-do dungeons is through the echo. Nice try though.
    (0)

  8. #8
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    In my (admittedly limited experience), even WoW does not queue level capped players with noobs.

    Enemies scale to the player level. Damage the player does is translated to percentage of the enemy's life bar; say the enemy had 100 hp for me and 1000 for you. If I did 10 damage, that translates to 10% and reflects as 100 damage to the enemy on your end. Its also worth noting WoW rotations don't seem to be as heavily fragmented as XIV's.

    What I'm basing my earlier statement on, mind, is that on the demon hunter I made, no dungeons pre-Legion are available in df, and I would have to manually fly to the dungeon and solo it to access it. My Death Knight, however, at lv70 has access to a lot more dungeons through df it seems. I could be stupid and wrong but it seems even WoW puts limits on syncing dungeon to player level.
    (0)

  9. #9
    Player
    Astrus's Avatar
    Join Date
    Oct 2013
    Posts
    409
    Character
    Karma Dunkelsonn
    World
    Shiva
    Main Class
    Warrior Lv 91
    As much as I loathe getting thrown into sub-30 content or missing certain tools I've grown accustomed to I still prefer the system we have here to a system where you retain your whole kit with lowered potencies.
    In the games I've played with the latter system very little was done to actually keep synced players in line with players who are at level for the content, the chief concern is preventing overleveled players from clearing whole maps with no effort. Assuming equal players, a character who has their whole kit of abilities, passives, special equipment bonuses and what have you is always going to outperform a character with a limited kit even if their shared abilities are functionally the same.

    If preserving a sense of balance between players at different stages of the game is your goal I really only see two options: limiting the kit available at certain levels to keep everyone on equal footing or essentially punishing players doing synced content for leveling up by gradually decreasing their performance to the point where a level 20 character with a 1-2 combo deals the same damage as a synced player who has to go through their whole rotation.
    (4)

  10. #10
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Maybe confusing Final Fantasy with Square Enix MMOs because that'd make the number four (Concerto, Dragon Quest X, Final Fantasy XI and Final Fantasy XIV). Only other thing I could think of would be Final Fantasy XV: Comrades, but multiplayer does not make a game an MMO.
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

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