How about see some particle effect first ?
How about see some particle effect first ?
Soul Calibur has better fighting animations, and I don't even like Soul Calibur...
Last edited by Matsume; 02-13-2012 at 10:53 PM.
YES!
Now we get to compare single player style fighting games to an MMO.
*happy dance* fml.
Come on guys....
Do you REALLY wanna get stuck in animation lock for some stupid flashy move? REALLY?
I think not.
find me a mmo that dont have animation lock when use skill or cast spell, anyway just try to say that animation lock is not a big deal as long player can cancel the cast/skill in a easy way
I think animation lock wouldn't be a problem if it affected the enemies too. Why can someone move freely while being punched/slashed/stomped anyway?
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Ummm XI. Let's see typical WS went like this:
Get TP>Twink gear>execute WS>twink back gear>continue attack. You can't even attempt to change gear in XIV like you could in XI. The damn mob would b dead b4 you pulled off this move. LOL
Everquest online adventures for the ps2. You could use any skill and move at the same time, but you would be reduced to walking. No matter what, when charging to spell to firing it off at the enemy you can walk. One of the great things that game has done.
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