Quote Originally Posted by Velhart View Post
In FFXI maybe, but in FFXIV, the battle system is faster paced and depends heavily on positioning to get your combos inputted.

Most MMO's don't have animation lock when using a WS, being able to control your character while using a special ability, unless there is a cast timer on it. FFXIV is sort of aiming toward this type of system. However, even FFXIV doesn't have a fast paced method that other MMO's do, so an animation lock still kind of makes sense. The problem is that developers did not put this into mind when they created Ifrit.

While yes, Ifrit is predictable now, it isn't right that you are caught in it simply because the game wouldn't allow you to move, especially with the lag issues it presents.

Simply put, people won't complain about animation lock if SE makes fights that don't make it an inconvenience.
Ifrit imo was made to make people plan there moves, not nonstop WS. he only has like 50k hp which if everyone is doing aound 8-10k damage wont take more then 7-10 mins to beat, If you could attack faster it would only be like a 3 min fight every time.

There is plenty of tie for long animation skill in ifrit.