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  1. #41
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by syntaxlies View Post
    i just think of it as doing huge damage will come will a small time penalty. I dont know what the other option would be. A few seconds of invincibility after you WS?

    would poeple rather have turn based combat?
    Cooldowns should be the only penalty. WS animation lock isn't anything bad at all if you make fights that don't make it inconvenient (Looking at you, Ifrit!).
    (1)

  2. #42
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Velhart View Post
    Cooldowns should be the only penalty. WS animation lock isn't anything bad at all if you make fights that don't make it inconvenient (Looking at you, Ifrit!).
    i dont get what people want instead though. No animations just cause people cant time stuff?

    and how would a cool down be a penalty for doing big damage. Its just a timer for when you cause it again, its not penalizing you

    ifrt is the most predictable mob in game, you shouldn't get stuck in an locks.
    (2)

  3. #43
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Velhart View Post
    WS animation lock isn't anything bad at all if you make fights that don't make it inconvenient (Looking at you, Ifrit!).

    YEAH PUNK! *shakes fist at Ifrit*
    (0)

  4. #44
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by syntaxlies View Post
    i dont get what people want instead though. No animations just cause people cant time stuff?

    and how would a cool down be a penalty for doing big damage. Its just a timer for when you cause it again, its not penalizing you

    ifrt is the most predictable mob in game, you shouldn't get stuck in an locks.
    In FFXI maybe, but in FFXIV, the battle system is faster paced and depends heavily on positioning to get your combos inputted.

    Most MMO's don't have animation lock when using a WS, being able to control your character while using a special ability, unless there is a cast timer on it. FFXIV is sort of aiming toward this type of system. However, even FFXIV doesn't have a fast paced method that other MMO's do, so an animation lock still kind of makes sense. The problem is that developers did not put this into mind when they created Ifrit.

    While yes, Ifrit is predictable now, it isn't right that you are caught in it simply because the game wouldn't allow you to move, especially with the lag issues it presents.

    Simply put, people won't complain about animation lock if SE makes fights that don't make it an inconvenience.
    (0)

  5. #45
    Player
    Join Date
    Mar 2011
    Posts
    972
    Quote Originally Posted by SirOleas View Post
    Lol.
    Needs more backflips!
    More I say MORE!
    I WANNA FLIP IN AND OUT OF ATTACKS LIKE LIGHTNING AND PRANCE AROUND LIKE NOEL!!!!!!!!!
    Could use some bell animations imo.
    (0)

  6. #46
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Velhart View Post
    In FFXI maybe, but in FFXIV, the battle system is faster paced and depends heavily on positioning to get your combos inputted.

    Most MMO's don't have animation lock when using a WS, being able to control your character while using a special ability, unless there is a cast timer on it. FFXIV is sort of aiming toward this type of system. However, even FFXIV doesn't have a fast paced method that other MMO's do, so an animation lock still kind of makes sense. The problem is that developers did not put this into mind when they created Ifrit.

    While yes, Ifrit is predictable now, it isn't right that you are caught in it simply because the game wouldn't allow you to move, especially with the lag issues it presents.

    Simply put, people won't complain about animation lock if SE makes fights that don't make it an inconvenience.
    Ifrit imo was made to make people plan there moves, not nonstop WS. he only has like 50k hp which if everyone is doing aound 8-10k damage wont take more then 7-10 mins to beat, If you could attack faster it would only be like a 3 min fight every time.

    There is plenty of tie for long animation skill in ifrit.
    (2)

  7. #47
    Player
    Pistolere's Avatar
    Join Date
    Jun 2011
    Posts
    12
    Character
    Larron Maladroit
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    the pld should turn into a white dragon and explode and then spin around into a pulpy blood tornado EPIC
    (1)


  8. #48
    Quote Originally Posted by Jinrya-Geki View Post
    It doesn't make sense because it implies stabbing and the paladin needing to use force pulling it back out.

    What if the target is a lady bug, or your are facing the great buffalo? Stab invisible hit box?
    ...FFXIV is actually one of the few that even has a somewhat believable hitbox lol. Most MMOs you don't even need to swing AT the mob to damage it.
    (3)

  9. #49
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Looking at the class reform info, this WS is the final step of a combo following a block.

    The animation perfectly makes sense with its role, in my opinion.


    (animation lock wouldn't be that bad if there wasn't lag from server side UI / bad server causing these issues)
    (5)

  10. #50
    By the by, http://www.youtube.com/watch?v=CqoaPWyLE1g this is one of the PLD WS's in FFXI (BLU and RDM can use it too, but it's more linked to PLD.)

    It doesn't need to be flashy, but that does prove the point about people when they expect things lol. Flashy =/= good quality because being too flashy actually distracts you from the design of the root animation, which in FFXIV is some of the best.
    (0)

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