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  1. #1
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Velhart View Post
    Cooldowns should be the only penalty. WS animation lock isn't anything bad at all if you make fights that don't make it inconvenient (Looking at you, Ifrit!).
    i dont get what people want instead though. No animations just cause people cant time stuff?

    and how would a cool down be a penalty for doing big damage. Its just a timer for when you cause it again, its not penalizing you

    ifrt is the most predictable mob in game, you shouldn't get stuck in an locks.
    (2)

  2. #2
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by syntaxlies View Post
    i dont get what people want instead though. No animations just cause people cant time stuff?

    and how would a cool down be a penalty for doing big damage. Its just a timer for when you cause it again, its not penalizing you

    ifrt is the most predictable mob in game, you shouldn't get stuck in an locks.
    In FFXI maybe, but in FFXIV, the battle system is faster paced and depends heavily on positioning to get your combos inputted.

    Most MMO's don't have animation lock when using a WS, being able to control your character while using a special ability, unless there is a cast timer on it. FFXIV is sort of aiming toward this type of system. However, even FFXIV doesn't have a fast paced method that other MMO's do, so an animation lock still kind of makes sense. The problem is that developers did not put this into mind when they created Ifrit.

    While yes, Ifrit is predictable now, it isn't right that you are caught in it simply because the game wouldn't allow you to move, especially with the lag issues it presents.

    Simply put, people won't complain about animation lock if SE makes fights that don't make it an inconvenience.
    (0)

  3. #3
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Velhart View Post
    In FFXI maybe, but in FFXIV, the battle system is faster paced and depends heavily on positioning to get your combos inputted.

    Most MMO's don't have animation lock when using a WS, being able to control your character while using a special ability, unless there is a cast timer on it. FFXIV is sort of aiming toward this type of system. However, even FFXIV doesn't have a fast paced method that other MMO's do, so an animation lock still kind of makes sense. The problem is that developers did not put this into mind when they created Ifrit.

    While yes, Ifrit is predictable now, it isn't right that you are caught in it simply because the game wouldn't allow you to move, especially with the lag issues it presents.

    Simply put, people won't complain about animation lock if SE makes fights that don't make it an inconvenience.
    Ifrit imo was made to make people plan there moves, not nonstop WS. he only has like 50k hp which if everyone is doing aound 8-10k damage wont take more then 7-10 mins to beat, If you could attack faster it would only be like a 3 min fight every time.

    There is plenty of tie for long animation skill in ifrit.
    (2)

  4. #4
    Player
    Geesus's Avatar
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    Aug 2011
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    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by syntaxlies View Post
    Ifrit imo was made to make people plan there moves, not nonstop WS. he only has like 50k hp which if everyone is doing aound 8-10k damage wont take more then 7-10 mins to beat, If you could attack faster it would only be like a 3 min fight every time.

    There is plenty of tie for long animation skill in ifrit.
    Either way you look at this Syn doesn't mean it's NOT broken. lol Sure, 90% or more of us have learned how to beat Ifrit. But just because we CAN doesn't mean the way we do it is correct. This isn't a 'feature' and it's NOT 'working as intended' it's broke and as I said before, SE knows it's broke so regardless of how it should be done now and what most of the population does to win Ifrit, it's still broke dude.
    (0)