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  1. #1
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50

    Get rid of arrows? *hide*

    Arrows cost about 47-49k a stack on my sever [cobalt arrows @ rank 50.] Not only do they cost gil, but they take up inventory room [I like to keep them at 2-3 stacks.]

    I don't believe that arrow management adds anything interesting to the gameplay value of this class. It's a requirement for acher's to maintain dps.. but this is only required of archers atm. To me its just another thing to remember "Oh, I have to fix my gear before I can trade for Materia slotting"... "Oh, I have to buy more arrows"... "Damn, gettinglow on arrows in the middle of an exp party." [I can already see myself getting flamed for this... I understand the fear of "dumbing down" a game.]

    I played ffxi and it felt the same way. Rangers had to spend a lot of money on arrows, and ninja's on scrolls. It felt like new players could not touch those classes until they were well established [which essentially made some classes more economically demanding]

    Now.. arrows are made by carpenters and I understand that simply getting rid of ammunition will throw the balance out of wack. This is the biggest problem I can think of to this suggestion of getting rid of arrow management all together, and I admit I can't figure a way around it. Perhaps arrows could be replaced by quivers [which provide a base damage buff to make up for that slot loss.]

    Right now I think that getting rid of arrows all together would do more damage then good. But in future I think that they should re-evaluate this system of ammo all together before adding in new "ammo reliant" classes. [especially since we can switch classes on the fly in ffxiv, and adding more "ammo classes" would only make inventory management hell]

    Edit: Here's someone who disagree with me. Some points to be taken into consideration here.

    http://forum.square-enix.com/ffxiv/t...s-and-its-role
    (16)
    Last edited by Syris; 02-14-2012 at 05:11 AM.

  2. #2
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Yoshi-P said the reason why arc doesn't have a ranged auto-attack is because you might use arrows when you didn't want to. Since they cost money, having them shoot when you didn't want to means you might waste money.

    For this reason I also agree that arrows need to be changed in one of two ways:

    1. Make all types of arrows available for sale from an NPC for really cheap.
    or
    2. Just make arrows be an item you equip that boosts your stats, but you have infinite of them when you equip it.

    Then we can have ranged auto attack, because arrows won't be an issue of wasting money any more.
    (17)

  3. #3
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    2. Just make arrows be an item you equip that boosts your stats, but you have infinite of them when you equip it.
    Me likey this one<3
    (12)

  4. #4
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    Archer does amazing DPS for one reason.
    It needs a consumable to to it's job.
    If archer had unlimited arrows it's damage would need to be nerfed by a ton.


    That said I like archer how it is.
    (28)
    I like frog

  5. #5
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    From an inventory management standpoint, they could just implement FFXI-style "quivers", which were a low-stack item that, when used, created a full stack of arrows. For example:

    I have 23 "cobalt arrow quivers" and 0 cobalt arrows.
    I use 2 cobalt arrow quivers from the Use Item menu.
    I now have 21 cobalt arrow quivers and two stacks of 999 cobalt arrows.

    This immediately solved pretty much all of the ammo inventory issues in FFXI.
    (10)

  6. #6
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Eh, I don't see why there would need to be a nerf if arrows were made unlimited. Pretty much all other major mmos have managed their ranged classes without the need for consumable ammunition. I am certain the staff over at SE could come up with a clever way to make this happen without it being OP if they really wanted to. The need for arrows seems only to be held onto tightly due to the "necessity" of keeping crafters in the loop imo.
    (3)
    Draw swords and shatter shields with us!
    Apply to Neutral Impact today!


    http://www.impact-gaming.us

  7. #7
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    My biggest complaint with arrows is when I run out of a stack of 999, in the middle of a battle , I have to...

    1. Disengage the enemy.
    2. Open up the Gear menu.
    3. Add another 999 stack to my "bag".
    4. Close the Gear menu.
    5. Click on "Refill" from the Action Bar.
    6. Re-engage the enemy.

    This is too cumbersome (and please don't tell me to use a macro...I shouldn't have to) not to mention how many times I get hit by the mobs attacking me through this ridiculous process.

    My Quiver should hold all 999 arrows ( I don't care if that is unrealistic) and Refill should reload my Quiver from my Inventory.
    (3)

    Papa was a rolling stone...wherever he laid his barbut was home.





  8. #8
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Davorok, the entire purpose of the Refill command is to allow you to reload arrows while you are engaged. If you have more arrows in your inventory and you click refill, it will automatically equip them and you can continue firing.
    (11)

  9. #9
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AmandaHuggenkiss View Post
    Archer does amazing DPS for one reason.
    It needs a consumable to to it's job.
    If archer had unlimited arrows it's damage would need to be nerfed by a ton.


    That said I like archer how it is.
    I actually have to agree with this to some extent. They don't make arrows a necessity just to be annoying to everyone. It's because the class is powerful that they have that restriction. Like a thaumaturge who has a restraint on MP, an archer too has somewhat of a balanced restrain in the amount of arrows they can carry and their TP gain. With the numerous times our classes have been balanced and rebalanced, do you really think SE hasn't thought about arrows and how they work out in the scheme of things? They left them there because they felt it was balanced.

    Edit: As for the price of arrows, that's a player issue. The materials are not all that hard to come by honestly, they should be sold for less because of how common they are. I guess I would recommend getting a carp friend or taking it up yourself. Both options are pretty beneficial.
    (2)
    Last edited by Eldaena; 02-13-2012 at 06:46 PM.

  10. #10
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AmandaHuggenkiss View Post
    Archer does amazing DPS for one reason.
    It needs a consumable to to it's job.
    If archer had unlimited arrows it's damage would need to be nerfed by a ton.


    That said I like archer how it is.
    I would like to think that archer does substantial damage when a player handles the class well.

    I understand what your saying, but hear me out...

    Archer does leet damage right? As you imply, having arrow ammunition allows archer to maintain that damage without being "imbalanced," simply by placing a numerical limit on that damage?

    Not necessarily.

    As long as you have [gil, crafting jobs levelled along with your class, and time to gather / farm materials] your damage is going to be what it is. The only difference I see is a disparity between players who have time / gil to purchase / make arrows for their play sessions [which may be in short spurts for some] and players who might not.

    So I really don't see how having ammunition [a finite time sink that can fluctuate on the market wards] really keeps Archer in check like you claimed. Do you mean to say that archer does a lot of damage so you should be willing to spend extra time / gil on that damage? Thaumaturge right now does amazing damage, I don't see it having to access an ammunition system for that damage.

    All I am trying to say here is what a few above me have said... Down the road Archer / Bard / Musketeer [etc] can be balanced so that they do not have to worry about ammunition limits and where / how they are going to attain it. I'm all for the RPG mechanic of improving your armor / weapons to increase damage output and improve your character, but when some classes require consumables to continually attack while others do not I see this as a problem.

    Consumable should be accessible to ALL classes and be a time sink for ALL classes. [i.e potions, food, medicines]

    Regardless we can agree to disagree I suppose.

    Edit: Some spelling mistakes.
    (4)
    Last edited by Syris; 02-13-2012 at 09:30 PM.

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