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  1. #11
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    I was with you till this last post. But theres a few red flags there for me.

    You likely met a pre made who were not in cuddle mode and wanted to get their stuff done. If the healer is not kept busy by the tank they find stuff to entertain themself such mischievous things.

    Adapt and learn, why not try his way before refusing it outright.
    (3)

  2. #12
    Player FFgame's Avatar
    Join Date
    Dec 2017
    Posts
    114
    Character
    Mordavia Planeswalker
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Bhearil View Post
    Thats not true, depending on how things go, the team might ask the tank to pull harder (or the opposite if the tank is going too hammy), but a healer pulling mobs on purpose is a dick move. If when im tanking some smartass thinks thats the proper way to ask for a bigger pull, ill keep shirking his ass as well as not tanking his mobs so he learns to be more polite about asking things.

    If the tank is not pulling more might be for a reason and forcing him to do it like it or not is not the way to go. Another thing is talk about it and the tank agreeing to pull more. Otherwise is the old "you lure you tank it"
    and that's not true with what I said how? I said if tank/dps/heals sucks you pull less. Optimal party pulls all. I never said anything about heals pulling mobs.
    (2)
    Last edited by FFgame; 09-08-2018 at 01:21 AM.

  3. #13
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Chain pulling mobs is NOT the norm, moreso when people need the time between pulls to recover a bit unless you mean coordinated premade groups that know exactly how far they can push things. Another thing is making huge pulls as far as you can, that yes, are no longer rare, but they are still not mandatory and thats up to the tank and healer (if one of those dont want big pulls is usually better to not do it)
    (4)

  4. #14
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,027
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    I usually dps so I try and adapt to the way the tank and healer wish to play. If it is overwhelming and I end up getting too much agro or not enough heals and they won't adapt, I just leave and move on to the next group.
    (0)
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

  5. #15
    Player
    Melondra's Avatar
    Join Date
    Mar 2012
    Location
    Aht -Uran
    Posts
    261
    Character
    Melondra Lorena
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Sorry but it isn't the tanks job to pull every mob in the dungeon at once just because the party is in a rush. If that were the case they would just include all the trash mobs at the very beginning of the dungeon and then you would go straight to the boss. They are staggered in groups through-out the the dungeon because in terms of gameplay this is the minimum the tank should be able to handle. You can pull more mobs if you are comfortable with it, but it isn't required. People need to stop trying to turn this game into what they think is the norm and what the actual norm of the gameplay actually is. The Tank sets the tone and pace if you don't like the way he pulls find another party to your likeing.
    (11)

  6. #16
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,476
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by LynxLaxus View Post
    Guys, i didn't say i wasn't pulling enough, actually, amdapor has some weird parts which forces you to kill the mobs there cause the next group of mobs is far away, i was keeping up, but since the mobs were split and i had no Abyssal drain and they were dying fast, i didn't really care, i just left, seems like they didn't need a tank or something, i can bet the poor next tank who got this party after me, got a bad experience.
    Not to be rude but it sounds like the next tank got a free ride to an easy quick dungeon.
    I main a tank myself and peopel who kill slowly, aren't able to keep up with healing, or are just generally not quick paced in general are the downsides you encounter. Finding a party that does more damage than me and wants to go fast is like a godsend.

    Quote Originally Posted by Bhearil View Post
    Chain pulling mobs is NOT the norm
    It 100% is in any level capped dungeon.
    Levelling dungeons are an exception of course, even when level capped.
    (4)

    http://king.canadane.com

  7. #17
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,929
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Bhearil View Post
    Chain pulling mobs is NOT the norm, moreso when people need the time between pulls to recover a bit unless you mean coordinated premade groups that know exactly how far they can push things. Another thing is making huge pulls as far as you can, that yes, are no longer rare, but they are still not mandatory and thats up to the tank and healer (if one of those dont want big pulls is usually better to not do it)
    So im not one of those people who is going to sit here and say that the big pulls are mandatory, but my experience is similar to Canadanes. In cap-dungeons(im not leveling anything, so i dont run many leveling dungeons) it is totally the norm. I do randomly get into groups with single pull tanks maybe 1 in 10 ques. Im usually more surprised then anything else when it happens.
    (2)

  8. #18
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    If you're having trouble picking up groups of mobs, look for your one ability that lets you win. Every tank has one, and there's no excuse not to use them as your first gcd in leveling dungeons.

    This healer was doing you a favor, and them not letting you continue to play at a snail's pace does not make them toxic. Basically, any healer worth their salt is going to tank mobs if they can heal through them-- it gives them more targets to damage anyway.

    It's your job as a tank to match (not set) the pace your party can handle. If you can't keep up, a healer or DPS is going to take your job.
    (2)

  9. #19
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kidria View Post
    Lots of folks want to go go go and as a tank, while it's your job to set the pace so to speak, people will push it. Some don't get it until you wipe a bunch. When I was leveling DRK I had a healer and DPS berate me for not pulling wall to wall, despite my saying at the start I was the level of the instance and had slightly lower level gear. You just learn where your gear lines up, because as much as a healer can be skilled, they aren't going to want to spend an entire pull keeping you up and not wanting to DPS themselves. If you know you can't wall to wall pull, don't let them shove you into it (or you can try, I mean, maybe it'll be fun). If they get impatient and pull and die, that's on them. Lots of folks want to say "the healer can handle it!" but it also has to be you can handle it.
    This is a waste of time and petty, in addition. While a healer can just heal through most tantrums a tank can have, with refusing to pick up adds, it's usually best to kick the tank for refusing to do their job to the party's satisfaction.

    Usually you'll get a replacement fast, assuming you even need one, but if not you can now just freely abandon the dungeon without penalty because you're 3/4.

    Even as a tank you're part of a team, and if your team expects you to push harder it's time to buckle down and make it happen.
    (0)

  10. #20
    Player kamikrazy's Avatar
    Join Date
    Jan 2015
    Posts
    108
    Character
    Jetei Avagnar
    World
    Coeurl
    Main Class
    Marauder Lv 57
    I get super toxic players, mostly in the low level dungeons. Healers are the biggest culprits. The most frequent thing I see are healers who are nagging at tanks or healers over ridiculous things, like if they got ht by ONE attack out of a hundred and then suddenly the healer begins a 50 minute rant of "let me teach you how to play because obviously you don't know how if you got hit by one thing" or the healer micromanages the tank, like I just came out of a Tamtara where I switched from the invulnerable boss to kill the mobs that are giving the boss the shield, and so the healer decided to point out that "tanks shouldn't be doing dps jobs" and I just lost it on him and danced in the corner while he did all the work and the whole party decided to curse at me. Added them to my blacklist, I'm really sick of how crappy and toxic this player base is, its turning ME toxic and jerky because I've come to expect it in essentially any interaction.

    I wish they'd just add a global "ignore' function, so that I could put everyone on ignore unless they are on my friends list, and if they try speaking to me it displays a nasty vindictive message that says, "screw off, I have you on ignore because there's a 685468546546545584175625264266524165254716765251267592167563951657425669542563695427651% chance that whatever you are trying to say me is something idiotic, mean spirited, dumb, hateful, and/or stupid and I don't want to listen to it."
    (4)

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