and that's not true with what I said how? I said if tank/dps/heals sucks you pull less. Optimal party pulls all. I never said anything about heals pulling mobs.Thats not true, depending on how things go, the team might ask the tank to pull harder (or the opposite if the tank is going too hammy), but a healer pulling mobs on purpose is a dick move. If when im tanking some smartass thinks thats the proper way to ask for a bigger pull, ill keep shirking his ass as well as not tanking his mobs so he learns to be more polite about asking things.
If the tank is not pulling more might be for a reason and forcing him to do it like it or not is not the way to go. Another thing is talk about it and the tank agreeing to pull more. Otherwise is the old "you lure you tank it"
Last edited by FFgame; 09-08-2018 at 01:21 AM.
Chain pulling mobs is NOT the norm, moreso when people need the time between pulls to recover a bit unless you mean coordinated premade groups that know exactly how far they can push things. Another thing is making huge pulls as far as you can, that yes, are no longer rare, but they are still not mandatory and thats up to the tank and healer (if one of those dont want big pulls is usually better to not do it)
So im not one of those people who is going to sit here and say that the big pulls are mandatory, but my experience is similar to Canadanes. In cap-dungeons(im not leveling anything, so i dont run many leveling dungeons) it is totally the norm. I do randomly get into groups with single pull tanks maybe 1 in 10 ques. Im usually more surprised then anything else when it happens.Chain pulling mobs is NOT the norm, moreso when people need the time between pulls to recover a bit unless you mean coordinated premade groups that know exactly how far they can push things. Another thing is making huge pulls as far as you can, that yes, are no longer rare, but they are still not mandatory and thats up to the tank and healer (if one of those dont want big pulls is usually better to not do it)
Guys, i didn't say i wasn't pulling enough, actually, amdapor has some weird parts which forces you to kill the mobs there cause the next group of mobs is far away, i was keeping up, but since the mobs were split and i had no Abyssal drain and they were dying fast, i didn't really care, i just left, seems like they didn't need a tank or something, i can bet the poor next tank who got this party after me, got a bad experience.Anyway i just got 61 and my whole shire set and going to Alexander, i'm learning more and more and with this gear i'm doing really fine and pulling the shit out of the heavensward dungeons. Thanks for the tips everyone and sorry about my english <3
Not to be rude but it sounds like the next tank got a free ride to an easy quick dungeon.Guys, i didn't say i wasn't pulling enough, actually, amdapor has some weird parts which forces you to kill the mobs there cause the next group of mobs is far away, i was keeping up, but since the mobs were split and i had no Abyssal drain and they were dying fast, i didn't really care, i just left, seems like they didn't need a tank or something, i can bet the poor next tank who got this party after me, got a bad experience.
I main a tank myself and peopel who kill slowly, aren't able to keep up with healing, or are just generally not quick paced in general are the downsides you encounter. Finding a party that does more damage than me and wants to go fast is like a godsend.
It 100% is in any level capped dungeon.
Levelling dungeons are an exception of course, even when level capped.
http://king.canadane.com
Unless mobs hit like a train or there's a point where it's a bad idea, large pulls in leveling dungeons is generally a thing unless it's super low level and no one has an AOE.Not to be rude but it sounds like the next tank got a free ride to an easy quick dungeon.
I main a tank myself and peopel who kill slowly, aren't able to keep up with healing, or are just generally not quick paced in general are the downsides you encounter. Finding a party that does more damage than me and wants to go fast is like a godsend.
It 100% is in any level capped dungeon.
Levelling dungeons are an exception of course, even when level capped.
I was with you till this last post. But theres a few red flags there for me.
You likely met a pre made who were not in cuddle mode and wanted to get their stuff done. If the healer is not kept busy by the tank they find stuff to entertain themself such mischievous things.
Adapt and learn, why not try his way before refusing it outright.
I usually dps so I try and adapt to the way the tank and healer wish to play. If it is overwhelming and I end up getting too much agro or not enough heals and they won't adapt, I just leave and move on to the next group.
"Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."
Sorry but it isn't the tanks job to pull every mob in the dungeon at once just because the party is in a rush. If that were the case they would just include all the trash mobs at the very beginning of the dungeon and then you would go straight to the boss. They are staggered in groups through-out the the dungeon because in terms of gameplay this is the minimum the tank should be able to handle. You can pull more mobs if you are comfortable with it, but it isn't required. People need to stop trying to turn this game into what they think is the norm and what the actual norm of the gameplay actually is. The Tank sets the tone and pace if you don't like the way he pulls find another party to your likeing.
If you're having trouble picking up groups of mobs, look for your one ability that lets you win. Every tank has one, and there's no excuse not to use them as your first gcd in leveling dungeons.
This healer was doing you a favor, and them not letting you continue to play at a snail's pace does not make them toxic. Basically, any healer worth their salt is going to tank mobs if they can heal through them-- it gives them more targets to damage anyway.
It's your job as a tank to match (not set) the pace your party can handle. If you can't keep up, a healer or DPS is going to take your job.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.