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  1. #21
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by kamikrazy View Post
    I get super toxic players, mostly in the low level dungeons. Healers are the biggest culprits. The most frequent thing I see are healers who are nagging at tanks or healers over ridiculous things, like if they got ht by ONE attack out of a hundred and then suddenly the healer begins a 50 minute rant of "let me teach you how to play because obviously you don't know how if you got hit by one thing" or the healer micromanages the tank, like I just came out of a Tamtara where I switched from the invulnerable boss to kill the mobs that are giving the boss the shield, and so the healer decided to point out that "tanks shouldn't be doing dps jobs" and I just lost it on him and danced in the corner while he did all the work and the whole party decided to curse at me. Added them to my blacklist, I'm really sick of how crappy and toxic this player base is, its turning ME toxic and jerky because I've come to expect it in essentially any interaction.

    I wish they'd just add a global "ignore' function, so that I could put everyone on ignore unless they are on my friends list, and if they try speaking to me it displays a nasty vindictive message that says, "screw off, I have you on ignore because there's a 685468546546545584175625264266524165254716765251267592167563951657425669542563695427651% chance that whatever you are trying to say me is something idiotic, mean spirited, dumb, hateful, and/or stupid and I don't want to listen to it."
    If it keeps happening, there's a good chance there's a problem with the person it's happening to. A blacklist is not advised in this situation.
    (3)

  2. #22
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by LynxLaxus View Post
    I'm a new player, DRK, half month and i was just on 50/60 roulette after a work day, and i got a scholar as a healer(I didnt get the name) it was amdapor keep, and it was fine until the healer started to use sprint and splitting the mobs, i asked her to stop and she said "tank better". I dont get mad with these things, its just, i wanted to play and do what i'm supposed to do, cause i love tanking, a lot. It's frustrating and i'm always trying to improve myself and do better, so please, if you think someone is doing something wrong, help them, don't start to rush the dungeon or something like this, doesn't matter which game you came from, WoW, Priston Tale, LOL, i think this game is amazing already and no one need this kind of player to just ruin your dungeon.
    Welcome to the game and I will not beat around the bush and lie to you... but be sure to steel yourself for even more toxicity as time progresses. The key is that you should just keep listening to the good criticism, ignore the hateful ones, keep playing and getting better at the class you enjoy playing the most.

    Also, make good friends in the game, read guides on the forums, watch guides on Daily Motion, on You Tube... get excellent... and remember to pay it forward to the new ones that will come behind you. The game really is amazing and eventually, you will find like-minded players that you'll be able to bond with.

    Happy gaming.
    (0)

  3. #23
    Player
    Dirwen's Avatar
    Join Date
    Sep 2018
    Location
    Limsa Lominsa
    Posts
    329
    Character
    Black Widow
    World
    Seraph
    Main Class
    White Mage Lv 100
    This is probably why tank is always the job in need. At least on a DPS job I just follow and usually mind my own business as long as I do my job. I play war on a alt though and mind you this is in low leveling dungeons and I have run into person that ran ahead to pull more without saying anything. He ended up dying and we had to wait for him to run back from start to us. I'm still learning but it really doesn't give me confidence to tackle tanking in higher dungeons.
    (6)

  4. #24
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,561
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Yeah that healer is an asshole. I always back my tank up. If I feel we're doing good and we could pull bigger, I politely offer in chat something like "Hey I think we're good at this size. I'm good if you feel comfortable grabbing more." It's an encouragement to bigger pulls, but it keeps the control firmly in the tank's hands. Tanks respond much better to the suggestion when they don't feel pushed into it. Just pulling on your own and not bothering to initiate any sort of conversation is a dick move.
    (1)

  5. #25
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by kamikrazy View Post
    I get super toxic players, mostly in the low level dungeons. Healers are the biggest culprits. The most frequent thing I see are healers who are nagging at tanks or healers over ridiculous things, like if they got ht by ONE attack out of a hundred and then suddenly the healer begins a 50 minute rant of "let me teach you how to play because obviously you don't know how if you got hit by one thing" or the healer micromanages the tank, like I just came out of a Tamtara where I switched from the invulnerable boss to kill the mobs that are giving the boss the shield, and so the healer decided to point out that "tanks shouldn't be doing dps jobs" and I just lost it on him and danced in the corner while he did all the work and the whole party decided to curse at me. Added them to my blacklist, I'm really sick of how crappy and toxic this player base is, its turning ME toxic and jerky because I've come to expect it in essentially any interaction.

    I wish they'd just add a global "ignore' function, so that I could put everyone on ignore unless they are on my friends list, and if they try speaking to me it displays a nasty vindictive message that says, "screw off, I have you on ignore because there's a 685468546546545584175625264266524165254716765251267592167563951657425669542563695427651% chance that whatever you are trying to say me is something idiotic, mean spirited, dumb, hateful, and/or stupid and I don't want to listen to it."
    I've only had a few toxic experiences and only one directed at me (during a Suzaku Ex fight where I was a bit distracted and it was literally the only time that day I had an issue with the fight). Most of them have been from healers (usually attacking a tank) or occasionally a tank attacking a healer. Some people see one mistake or bad fight out of hundreds and they go ballistic. Apparently they'fe perfect people who never make mistakes themselves. They're the kind of prople who expect everyone to know every savage and ex fight day one and put things like "no bads" in their party finder. I usually just ignore them.

    Sometimes they do genuinely think they're helping out by giving tips, but the way they word things makes them sound like terrible people
    (3)
    Last edited by Ryaz; 09-25-2018 at 12:41 AM.

  6. #26
    Player
    Kuukyo's Avatar
    Join Date
    Sep 2018
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Horu Miyoshi
    World
    Famfrit
    Main Class
    Samurai Lv 70
    In my opinion, DPS are the most played roles so the need of tanks and healers is very crucial since some don't like tanking and supporting. I think both roles are very important: tanks have to take aggro from all trash mobs/bosses so their teammates will be able to carry on dealing damage and supporting without getting aggro'ed; healers have to keep teammate alive, especially tanks because they are taking all of the damage. If either tanks or healers fail to do their job, it could result in a wipe and nobody likes being wiped out. I mainly play as DPS and healer but I also do tanking faily (DRK - 62, PLD - 60, WAR - 50), so I really understand the pressure when you play as a tank and a healer. However, a tank gets more blame than a healer because he is expected to know what he is doing or that is what people usually assume if he doesn't say it is his first time/long time since he last played the instance. If a tank fails to use CDs effectively and melts; let his teammates face-taking agrro from mobs without even notice and let them die, it is his fault. If a healer lets the tank die because he fails to use his rotations then take the aggro and result in a wipe (not every instances will have SMN or RDM to raise the fallen ones), then it is his fault.

    What I really think an effective party is early communication - letting other knows what you will do, which not many will do so; another aspect is the quick understanding between two crucial roles, tank and healer: a tank uses early AoE emity skill and instantly sprints indicates that he is doing a pull and usually he knows what he is doing, so healer should also sprint and cast shields/regen at the right time when all mobs are targeting the tank, or a typical situation where everyone goes through each wave, which is very relaxed for all roles. To me, an understanding of how the dungeons work, a good communication, whether verbal or non-verbal, and good gears make the runs more smoothly and effectively. Two thing I hate as a DPS player (I'm ranting toward DPS mains who have not played as tank and healer) are that, they are impatient, act like they know everything and trying to rant at others should they make a mistake resulting in a wipe, and DPSs who come into dungeons with under-level gears that don't deal damage at all. Seriously, whenever I tank or heal, there were times I noticed how the mobs/bosses are taking significantly less damage than expected and then realized how low the DPS's iLvl gears were.

    NOTE: JUST MY OPINION ONLY.


    PS: I don't like players who are impatient toward new adventurers/return adventurers who are still trying to figure/remember what their roles are, how their classes work and how to effectively use their skills/spells. I find it even more annoying when they start to blame them in an offensive way. I also hate players who get advises from others but decide to ignore them and keep on making mistakes.
    (0)
    Last edited by Kuukyo; 09-25-2018 at 12:15 AM.

  7. #27
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,462
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Dungeon running a is group activity no one person sets the pace. The pace is set by what the group as a whole can handle, A group with a good healer, marshallow tank and dps slower then a grandma is going to stress the healer if not end in a wipe on big pulls. Your own personal capability is one part of the groups capability not the groups full capability. Players who focus more on what they can handle and not what the group can handle deserve a vote kick.
    (2)

  8. #28
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Dungeon running a is group activity no one person sets the pace. The pace is set by what the group as a whole can handle, A group with a good healer, marshallow tank and dps slower then a grandma is going to stress the healer if not end in a wipe on big pulls. Your own personal capability is one part of the groups capability not the groups full capability. Players who focus more on what they can handle and not what the group can handle deserve a vote kick.
    Absolutely agreed, this is why it's important to kick the single-pull tank when the party has the deeps and heals strong enough to multipull with or without the tank's assistance.

    Tanks adjust.
    (1)
    Last edited by van_arn; 09-25-2018 at 08:16 AM.

  9. #29
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    My approach is to ask the healer when I'm taking. "Do you want big pulls or small?" I should probably just set up a macro to hit at the start of each dungeon.

    If the healer wants big or doesn't care, I pull big. If the healer asks for small, I go small. If the healer wants small but a dps wants big, too bad for them, the healer's the one that's going to have to help keep me alive through it so I go with what the healer wants.

    If for some reason I wanted to insist on doing big pulls no matter what I'd form a group first and then queue in. Same if for some reason I wanted to insist on small pulls ahead of time.
    (1)

  10. #30
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    I don't ask, I just start small -- test the mobs damage against myself as well as the capabilities of the Healer - that way I'll know the comfort-limit and play appropriately. If they comment (or don't, but I can see we can go for more, or need to go for less) then I adapt.

    People have to respect that a trinity goes three ways. If one point of the trinity says "Do X" with no care for the others, then you risk discomfort. As a Tank, I don't communicate much, but I absolutely do ensure to make a judgement call very early in the dungeon starting with the first pull -- I consider it a 'party test' to see what we have to work with for the rest of the run. Are the damage-dealers sufficient? Is the Healer contributing or just AFK healing? How much of a beating can the tank actually take? Do they have the freedom to do damage too? At the end of the day, the faster things die, the easier it is to tank and heal. As a Healer in the Burn recently, I've met many tanks who mass-pull and end up getting ravaged by poison DoTs and burst damage, enough that even as a WHM I can't contribute without QC-Holy (which I obviously can't do multiple times in this manner), so already my damage potential plummets in favour of heal-spam, which is no guarantee of being quicker than standard pulls with me absolutely free to wreak havoc.

    Having said that, as a tank I simply won't entertain people pulling for me. If they want to tank, they can go right on ahead, I won't stop them - and I'll sympathize with the Healer when they now have to contend with two 'tanks' because I won't have back-seat tanks dictating the pace when I'm the one who has to ensure their safety - and if they comment, I'll encourage them to either kick me so I can find a new group, or they can leave, swap to tank and do it 'the right way' ie. do it themselves.

    Just because you're in X role doesn't mean you should back-seat Y and Z role as well, especially as a DPS, which typically has the most freedom//less concerns.

    The best groups are those who can reach their optimal/most efficient pace in unison. Feedback is one thing, dictating is another.
    (1)
    Last edited by RopeDrink; 09-29-2018 at 12:35 AM.

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