
Originally Posted by
MicahZerrshia
The slowness of combat has a lot to do with the combat itself, how static it is and how my artificial difficulty they put in. And by that I mean things like dps checks, this is not difficulty, this is artificial difficulty and it is used heavily in ffxiv. So, it does feel slow compared to other mmos and esp slow compared to single players.
Even ESO and GW2 feel super fast in comparison since they also incorporate roll dodging, blocking and what not. I find myself using only my mouse to battle sometimes unless I have to side step a red circle on the ground. And even then I can often eat chips with one hand because I know "Boss A just did this, I can now play using only my mouse til he does this is 2 minutes or he doesn't do anything that hurts bad enough to constitute a dodge" Can't do that in ESO or GW2, nor can I just sit and watch Netflix while only paying 25% of my attn to the game because of muscle memory and because I know there is nothing important to watch for. Even overworld mobs in other games have more dynamic combat systems than some bosses in ffxiv.
SE makes combat feel more difficult with procs, dmg buffs you need to upkeep and sometimes positioning, but these are all forms of artificial difficulty, esp when they are as excessive as they are in ffxiv. You should never spend a fight managing procs, you should spend it engaging an enemy. The more you need to stare at your hotbars the less complex combat is and the less engaging it feels. Again, the combat feels slower due to the way combat is designed moreso than actual time.
tldr
It feels slow because most the time you stand still, there is very little need for movement, too much time spent managing blinking lights and the GCD is a little longer so you add both these things up and you get combat that at least feels slower than it is.