Are they? I don't think anyone has done a census for them in a while though. using sea on my server for level 70s has slightly more rdm and whm than bard. I don't see them as often as I used to, honestly.
They are reliant on crits, "working as intended" is always going to have chance, the problem is bloodletter procs are ok if you don't get a lot of them for 20 seconds and a bunch after, but for the songs not so much.Sounds to me like you don’t know how to work the songs; I have no problems with getting any of the mechanics to work as they are intended.
Ah no, what I meant was they don't work so hot if you need 3 procs or 4 procs within a certain amount of time. You get the four procs early, great. You get them 20 sec in, not so good. Mages is ok ,the other two songs though lose a lot when you can't.If you know how to manage your procs and EA timings when you force one, you don’t have issues utilitizing the River of Blood mechanic in Mage’s Ballad despite the shorter duration.
You miss the point, just raw potency increases is not enough. Not everyone grinds just so they can get 50 more potency or what have you on an ability, they need more than that. The weapon is cool, or the ability looks great, or it changes how you play or gives more options.Uhm... DoT potency adds up over time. The amount of damage BRDs get from DoTs alone is more than you would think. I’d suggest looking at some data to see just how much damage they do over time.
An expansion with tiny changes and potency changes won't really help, any more than the tiny potency changes they do with Feast get people into the mode. Like FFXI when they did merits added abilities, not solely potency increases. They added those too, but weren't grinding millions of exp for them alone. Again, if the game were a bit more robust it'd be ok, but since everything boils down to damage, straight potency or minor buffs will have less impact save for the min max crowd.