Funnily enough, one of the things that always brings me back to this game is the combat and the animations and while there are issues with it, I never get bored playing any of the jobs.
Funnily enough, one of the things that always brings me back to this game is the combat and the animations and while there are issues with it, I never get bored playing any of the jobs.
Yes, because SE is going to implement a system less than half the jobs will benefit from when they already a system that does precisely the same thing. If they do implement skill consolidation, it will be carried over from PvP, and it's going to impact every job and be added to every job. You need only look at job gauges to realize that. Case in point, WHM's gauge is utterly useless. They still made one. Therefore, concerns regarding Bard songs is perfectly justified because it will be apart of the whole consolidation thing if they go down that route.
Being willfully obtuse about it won't change that.
I don't see them doing that. PvP abilities are extremely different from PvE abilities. I know that you're aware of that, so I'm not sure why you think they would even do it. PvP is reduced down to less than 10 abilities for every job. Bard doesn't even have 3 songs in PvP. BLM has more mobility in PvP.Yes, because SE is going to implement a system less than half the jobs will benefit from when they already a system that does precisely the same thing. If they do implement skill consolidation, it will be carried over from PvP, and it's going to impact every job and be added to every job. You need only look at job gauges to realize that. Case in point, WHM's gauge is utterly useless. They still made one. Therefore, concerns regarding Bard songs is perfectly justified because it will be apart of the whole consolidation thing if they go down that route.
Being willfully obtuse about it won't change that.
None of the jobs play anything like they do in PvE in PvP. They were purposely completely redesigned. Consolidating combos is nothing close to that.
Would people really miss the three main bard songs as they are now though? They make the class tremendously reliant on RNG, and having three different effects only matters due to troubador, all three are just dps increases otherwise. You can easily spend a third of the timer with no real dps increase from a song at all. I feel like they could just revert mages ballad to an always on effect, get make refulgent arrow similar to pitch perfect, make the songs their troubador effects, and little would be lost. IDK if bard is a good example because the class in my opinion is needlessly complex.
We aren't talking about the skills though, just the system itself. The whole purpose behind skill consolidation would be allowing more hotbar space. They aren't just going to consolidate combos, especially seeing most of those jobs don't even need it. Monk, Dragoon, Samurai, Dark Knight and Warrior all have plenty of space already. What you're purposing would literally only benefit Ninja and Paladin, albeit barely. It's simply a waste of time and resources at that point.I don't see them doing that. PvP abilities are extremely different from PvE abilities. I know that you're aware of that, so I'm not sure why you think they would even do it. PvP is reduced down to less than 10 abilities for every job. Bard doesn't even have 3 songs in PvP. BLM has more mobility in PvP.
None of the jobs play anything like they do in PvE in PvP. They were purposely completely redesigned. Consolidating combos is nothing close to that.
Regardless, like I said, SE doesn't do things for a portion of the jobs. They go all in. Which means this hypothetical system will impact every job in order to space hotbar space since that would be the whole point. It'd be kinda silly Dragoon suddenly has six extra spots but Summoner doesn't.
No, it doesn't. It gives you the illusion that it does because you don't have bosses or adds vomiting orange circles all over leylines or firing things at you from a distance like Guardian. Again, you're not expected or in a situation where you need to be standing still and that your damage will suffer if you don't in PvP. There is nothing stressful about PvP that warrants you to use your full toolkit unlike PvE.
If they decide to try and consolidate combos, they will more than likely just take notes from the PvP system first, and you're just willfully being hopeful and optimistic that they won't when we all know better than that by now.
There is no reason whatsoever to consolidate buttons on BLM. There is no button bloat on that job. Literally, everything I ever need is RIGHT THERE ON MY FIRST BAR.
With minor abilities on the second and I still have plenty of room.
Last edited by Sigma-Astra; 09-13-2018 at 06:19 AM.
We'll have to agree to disagree on much of this. Honestly, it's very simple for me to be able to access the 48 buttons I choose to access, and needing only to tap R1 to get to my second bar rather than "R1+Up" is less processing on my end. I have my controller set up to very specifically only access Set 1 and Set 5 with the R1 button; Set 1 being my single target bar and Set 5 being my AoE bar. An entire bar dedicated to AoE, you ask? A lot of it is redundant skills on my Set 5 to minimize risk of fatfingering and ending up unable to attack, but it also puts my AoE skills in an easily accessed place where they're not in anything else's way.
Sprint is tagged to L3. Focus Target is tagged to R3. Personally I don't use the WXHB because I don't need it with all the button space I already have.
This is why I say that tapping R1 is better. Less processing means less time it takes to get to the bar I want to access the abilities I want. It comes down to practice, like Darrcy said, because a lot of people intentionally map their controller buttons to use as few vital abilities on the dpad as possible, because in order to push a button on the d-pad, one has to take their finger off of the left analog stick, and movement is more important than camera control in a lot of cases.But the base 16 is the only viable stuff for combos and very often used OGCDS, with the second 16 for less common stuff. Anything longer feels like just long enough of a delay to mess up moves. Like I used to use r+O to switch to DPS spells as a whm in HW, then r+ triangle to go back to heals, but it was a big pain.
Well, considering you use Cover proactively instead of reactively, some delay is okay. And there's always going to be delay no matter what you do. What you're suggesting--having Cover on say, Set 5 while your main abilities are on Set 1--is not what I would suggest. My suggestion would be to map it to L2+R2 somewhere abouts, because it takes roughly the same reaction time* to do that as it does to hit them with it from Set 1.Like a lot of moves the second or less it takes to switch matters. I can't use cover effectively as pld because there's a delay between selecting target, second 16, activating. Something like Dragon eye is ok because it's not context sensitive as much, i dont need to react with it.
*with practice, of course.
But they can't directly move them from PvP to PvE. They would have to be redesigned. Like I said, BRD doesn't even have 3 songs. SAM combos are 2 hits, not 3. They can't just bring the PvP combos over.We aren't talking about the skills though, just the system itself. The whole purpose behind skill consolidation would be allowing more hotbar space. They aren't just going to consolidate combos, especially seeing most of those jobs don't even need it. Monk, Dragoon, Samurai, Dark Knight and Warrior all have plenty of space already. What you're purposing would literally only benefit Ninja and Paladin, albeit barely. It's simply a waste of time and resources at that point.
Regardless, like I said, SE doesn't do things for a portion of the jobs. They go all in. Which means this hypothetical system will impact every job in order to space hotbar space since that would be the whole point. It'd be kinda silly Dragoon suddenly has six extra spots but Summoner doesn't.
Don't play PvP, do you? BLM was given instant casts that it didn't have before, specifically for PvP. All jobs were redesigned specifically for the purpose of playing better in PvP.No, it doesn't. It gives you the illusion that it does because you don't have bosses or adds vomiting orange circles all over leylines or firing things at you from a distance like Guardian. Again, you're not expected or in a situation where you need to be standing still and that your damage will suffer if you don't in PvP. There is nothing stressful about PvP that warrants you to use your full toolkit unlike PvE.
Last edited by MomomiMomi; 09-13-2018 at 06:35 AM.
I did and I hate the way they implemented it for spells because it's convoluted as all sin. We also have instant casts in PvE! It's called Triplecast and Swiftcast! And we've had Swiftcast since ARR and before the PvP overhaul!
Stop comparing stuff to PvP.
Don't compare stuff to PvP when I'm quoting and replying to someone who is talking about PvP? That's silly.
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