

Did you read the 2 above sentences from the one you quoted? I covered that it would be more boring, but that it was a symptom of the shallow combo system rather than the hotkey method. I even offered 2 different suggestions for changes.I have to disagree; it’s different on a psychological level. I enjoy having to move my thumbs all over my controller; it keeps me engaged in combat even if it’s something like a dungeon where things are extremely simple. Pressing 1-1-1-1 until my thumb falls off is not engaging.
When I’m caught in a situation where I’m spamming the same button over and over again—we’ll use Pagos on a healer as an example: Aero III > Aero II > Stone IV > Stone IV > Stone IV > ad nauseam—I start to check out mentally. And I stop paying attention to the combat at hand, especially if it’s something mind-numbing that already required minimal thought. The PvP combo system in PvE would have the same effect on me, as well as take away the ability I currently have on my main (BRD) to manipulate my rotation in situations where fights call for it.
The only way I would take this system (begrudgingly at that) would be if they allowed for customization in the combos (so I could have ones or create ones for instances where I am manipulating songs from the normal Minuet > Mage’s > Army’s), and if they gave me enough oGCDs to weave. However, considering so many were removed with SB (along with DoTs to upkeep) in order to simply the jobs, I doubt that this would be the case.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

