Quote Originally Posted by kikix12 View Post
Especially since the slower combat is actually something that many people LIKE, and not because of PING. If my PING was 30-50, I'd enjoy it EVEN MORE. That's why I actually like turn-based games which are even "slower".
There are also a lot of people who think the combat could be faster too.

Regarding the other bits, we'll agree to disagree. It's clear I'm not reaching you, and I simply don't agree that the pros outweigh the cons of a built in buffer to make the game more playable for fringe playerbases.

Appreciate the discussion though.

Quote Originally Posted by Riko_Futatabi View Post
Jobs should interact with each other more for some sort of bonus. As it stands right now, "teamwork" is just being individually good at the job you are doing whilst in a group. However, none of our jobs are linked by any sort of system in combat that could facilitate teamwork.
This isn't true at the highest levels where the META has a clear advantage in group synergy (due to flat throughput party buffs).

I would actual relish the game be more based on individual performance rather than what job I got lucky to be grouped with.

There definitely needs to be synergy, but I'd feel much safer if it was based on utility and not throughput.



Quote Originally Posted by NessaWyvern View Post
Well, ordinary heroic raidfinder dungeons in Wow, you can literally roll your face on the keyboard, and not do any of the few mechanics, and still clear the dungeon.
But how is that any different from FF14? You can literally join nearly any end game dungeon and flounder your way through it successfully by simply mashing 1 skill over and over. Most FF14 dungeons don't even need a healer they're so trivial.

Those bosses through the portals in Legion, that give you a chance for legendary gear? Some ordinary Hunt bosses have more mechanics involved.
Any single enemy or piece of content could drop legendaries in Legion. Hunt bosses are identical in complexity/depth compared to world bosses. They're both shallow and awful IMO.

Mythic keystones, yes you had to do the mechanics in them, but they are still not nearly as punishing. Back in the day the Typhon trial was harder, simply due to people not doing the mechanics of the fight.
What? Mythic+ is incredibly punishing if you're doing ilvl appropriate keys. Typhon was easy. Try doing high level keys with people who ignore mechanics. It doesn't end well.

And back when I was raiding in MoP, it felt like there was honestly a less mechanics you had to do, and a lot less one-shots.

And the large raid finder raids? Extremely hard to wipe the whole party from not doing mechs, vs FFXIV.

But hey, that's just my opinion on how they feel mechanic-wise.
It's 100% cool that you feel that way and have that opinion, but you do need to accept that it is mired in some bias and misinformation, because FF14 suffers from the same exact issues, to an even larger degree.

Quote Originally Posted by Maeka View Post
Now, 120 Ret Paladin:

1). Judgment.
2). Blade of Justice.
3). Templar's Verdict.
4). Crusader Strike.
5). Crusader Strike.
6). Hopefully you either got a Crusader Strike proc that lets you TV at 2HoPo, or you got Art of War which reset your Blade of Justice

And..... that's it.

Build 3 HoPo, use TV or Divine Storm.

Repeat, repeat, repeat, repeat. That's literally all you do.

Don't believe me?
As a career Ret with numerous top logs in my more serious days, you're being incredibly diminutive here.

There's a lot of nuance hidden in there that you're not accounting for. Managing HoPo without overcapping or letting CS sit at 2 charges, rolling FV buff, etc.

I'm not saying it's some deep hard to play class, because it isn't, but there is more depth to it than you're accounting for, especially considering it's paired with more robust encounter design.

Quote Originally Posted by Kirsten_Rev View Post

Shifting combos to work via multiple presses of a single button would be a mistake. The fundamental issue I have with the idea is that it would reduce my sense of control over my character. There should be nothing 'artificially predicted' about my actions, which condensing combos to a 111 sort of format (as opposed to a 123).
Do you believe that there is a difference between pushing 1-1-1 or 1-2-3 mechanically?

While I do agree that 1-1-1 would be more boring, that's a symptom of the shallow design of the combo system, not the chosen hotkey method.

If it were up to me, I'd honestly revamp the combo system entirely to be more engaging/complex, or I'd simplify it entirely (a la PVP) and bump up the oGCD system in its stead. one or the other, as I'm not confident the playerbase could handle both simultaneously.

But this idea that 1-2-3 is different than 1-1-1 is pretty silly honestly.