




Even faster paced games can have boring combat if there is little to do other than just spam your rotation. No matter how mechanically interesting a class is, it eventually becomes dull if the encounter itself is little more than a target dummy.Yes, combat is boring. But not because it's slow. It's only interesting when there are lots of mechanics happening that you're unfamiliar with, because once you're familiar with them there's little if any variance and you fall into a routine.
Which is also why low-end content*, FATEs, hunt targets and Diadem/Eureka (effectively hunts/FATEs) turn some people off. The minute you remove the "dance" aspect of the game you're left with only the job's rotation. It's nearly as engaging as hitting a striking dummy.
* Low level content has little in the way of oGCDs, which speed up the pace of button pressing, and depending on fight also have less involved/obsoleted mechanics.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

