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  1. #10
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Mind explaining how it would affect MNK positionals? I don't see how it would. It would play exactly how it does now, except you'd press one button three times instead of three different buttons.
    Because there are multiple sets requiring certain positionals and they would have to adjust the potency for certain things like Demolish. You have Bootshine, True Strike, and Demolish that all have to be done in the back of the target, meanwhile, you have other things like Dragon Kick, Twin Snakes, and Snap Punch on the side. This presents two problems actually because you don't learn Dragon Kick until lvl 50, so that side combo already has a problem.

    And theoretically, any MNK would refresh Demolish every 3 combos, but if you're condensing the Monk abilities to just basically turn into 1-1-1, then you'd have adjust Demolish to refresh every 2 combos unless the combos work in a way where you can go 1-1-2 or 2-2-1

    It can be done, if done correctly, but it is NOT as simple as you think by just them turning everything into 1-1-1 and then it all works perfectly. As the combos are now, we would have to completely re-tune when certain abilities are used and learned. It would require a full redesign of MNK and possibly any job with positionals.

    Dragoon might not have as much of a difficulty, and possibly ninja might be in the same boat....but, monk wouldn't be that easy or not in a very good spot if it was done incorrectly.

    And honestly? I don't trust them doing it correctly. And really, they should fix skills like One Ilm Punch before deciding to make everything 1-1-1.
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    Last edited by Sigma-Astra; 09-12-2018 at 05:52 AM.