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  1. #11
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MomomiMomi View Post
    I was specifically talking about combos. Things like Riposte > Zwerchhau > Redoublement. Hakaze > Jinpu > Gekko. etc.. You've already determined what you're going to do (Redoublement, Gekko, Kasha, etc.) before you've even pressed the first button of the combo. So simplifying the combo into that first button is just a QoL change that would make us press less buttons but achieve the same outcome, and even the same process, minus the button bloat.
    Except for classes that have oGCD abilities that modify your DPS and/or abilities that don't impact your Combos.

    For example, Re-Assemble for MCH. I don't want a Normal->Slug->Clean shot combo button because there are times I want might to Re-assemble in the middle of that, or reload.

    Or, for Ninja, I might do the following:

    1-> 2 (sees Ninki get 70, do Bhackrava or Hellfrog since that does not disrupt combos) -> 3

    Or PLD...

    Throw Shield, Fast Blade, Flash, Savage Blade, Flash, Rage of Halone. Same with DRK and Unleash. Or what about Provoke? Fast Blade, oh crap an add came in and is chewing on the healer, Provoke+Flash! .. Savage Blade, Rage of Halone. I'd hate to have to wait nearly 5 seconds for the combo routine to finish before dumping that provoke on that new add that just came.

    There are times you want to use oGCDs and non-Combo disruptive abilities in-between combo abilities.

    OR, what about Target Switching?

    Sometimes as a PLD, I like to split Savage Blade and Rage of Halone up on separate targets. Or, in AoE situations on my Ninja I might be in the middle of my combo and see that another target is low enough to Assassinate, so switch target, Assassinate, switch back to mine to continue the combo.

    etc etc etc.
    (1)
    Last edited by Maeka; 09-12-2018 at 12:07 AM.