Results 1 to 10 of 241

Hybrid View

  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MomomiMomi View Post
    It's actually more like 111, 222, 333, with oGCDs throw in between and whatever other abilities you have. The current system we have now doesn't require any more thought into it than the pvp combos do, they just require more buttons. Before you've pressed your 1, 2, or 3, you already predetermined what your second and third button presses are going to be.

    I don't know if I would go that far, I mean it really depends on the class/job in XIV and there are things like random procs in some of them, such as Firestarter and Thundercloud. And the rotations tend to be complex enough that you have to actually keep track of where you were (or use the job gauge), unless you get so ridiculously good that you don't even have to think about it... but most average people aren't like That though.
    (1)

  2. #2
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Maeka View Post
    I don't know if I would go that far, I mean it really depends on the class/job in XIV and there are things like random procs in some of them, such as Firestarter and Thundercloud. And the rotations tend to be complex enough that you have to actually keep track of where you were (or use the job gauge), unless you get so ridiculously good that you don't even have to think about it... but most average people aren't like That though.
    I was specifically talking about combos. Things like Riposte > Zwerchhau > Redoublement. Hakaze > Jinpu > Gekko. etc.. You've already determined what you're going to do (Redoublement, Gekko, Kasha, etc.) before you've even pressed the first button of the combo. So simplifying the combo into that first button is just a QoL change that would make us press less buttons but achieve the same outcome, and even the same process, minus the button bloat.
    (1)

  3. #3
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MomomiMomi View Post
    I was specifically talking about combos. Things like Riposte > Zwerchhau > Redoublement. Hakaze > Jinpu > Gekko. etc.. You've already determined what you're going to do (Redoublement, Gekko, Kasha, etc.) before you've even pressed the first button of the combo. So simplifying the combo into that first button is just a QoL change that would make us press less buttons but achieve the same outcome, and even the same process, minus the button bloat.
    Except for classes that have oGCD abilities that modify your DPS and/or abilities that don't impact your Combos.

    For example, Re-Assemble for MCH. I don't want a Normal->Slug->Clean shot combo button because there are times I want might to Re-assemble in the middle of that, or reload.

    Or, for Ninja, I might do the following:

    1-> 2 (sees Ninki get 70, do Bhackrava or Hellfrog since that does not disrupt combos) -> 3

    Or PLD...

    Throw Shield, Fast Blade, Flash, Savage Blade, Flash, Rage of Halone. Same with DRK and Unleash. Or what about Provoke? Fast Blade, oh crap an add came in and is chewing on the healer, Provoke+Flash! .. Savage Blade, Rage of Halone. I'd hate to have to wait nearly 5 seconds for the combo routine to finish before dumping that provoke on that new add that just came.

    There are times you want to use oGCDs and non-Combo disruptive abilities in-between combo abilities.

    OR, what about Target Switching?

    Sometimes as a PLD, I like to split Savage Blade and Rage of Halone up on separate targets. Or, in AoE situations on my Ninja I might be in the middle of my combo and see that another target is low enough to Assassinate, so switch target, Assassinate, switch back to mine to continue the combo.

    etc etc etc.
    (1)
    Last edited by Maeka; 09-12-2018 at 12:07 AM.

  4. #4
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Maeka View Post
    Except for classes that have oGCD abilities that modify your DPS and/or abilities that don't impact your Combos.
    Except none of those are relevant. When you start a combo you see that the next in line is made more visible by a frame. That frame doesn't disappear when you use ability, so why would the consolidation do that?! The button simply wouldn't switch to the first part of the combo until after something broke it or time would be up.

    Now, what WOULD be affected was the ability to restart the combo in the middle. For example if you wanted to use the damaging combo of a tank, but some mobs popped up that you absolutely need to enmity as fast as possible, or simply one of the DPS managed to catch up to your enmity and you need to regain it. You can start from scratch at that point forsaking the extra damage from using the last skill.


    However, it's not like it needs to be mandatory or even done exactly like this. For example it could be made in such a way that you still get every skill separately, but when you push a skill further in the chain, the earlier skill will be used to combo, for example. So say that you push Halone's Rage with no combo count, so it will use Fast Blade instead.

    There is never any reason to use the further skills in a chain without combo after all. Even if there was a combo like that, there's no reason why it would have to apply to it, either.
    (0)