Quote Originally Posted by TalithaSolarien View Post
I don't know about GW2 but ESOs boss fights are as scripted as they are in our game. They just appear more dynamics as the GCD and telegraph/cast/reaction times are way shorter then in FF14. These short reaction times (which were implemented more often in later content) were one of the reasons why I went over to this game.

Adding dynamic/random mechanics is very difficult to do if you want the game to be fair. Just consider the tank cooldown which are short lived, limited and on a long cooldown. If you have a boss encounter where the boss suddenly (RNG) throws 5 tank busters in a row at a tank most players will consider this a very unfair fight.
You can have rule sets that still allow for a rather large element of randomness and still prevent extreme circumstances from occurring.

You could have for example a rule that simply states the maximum amount of times a tank buster can be used in any given period is x. So if it was say 5 in 2 and a half minutes. The boss might do none for over 3 minutes Or he might do all 5 in 60 seconds potentially requiring tanks to be on there toes and swap after one has burnt cool downs in the first 3.

Be much more interesting than oh look a tank buster. Nothing to worry about for the next 90 seconds. Oh look another one. It's almost like I knew itbwas coming. 90 seconds later. Oh look another one....