Quote Originally Posted by Risvertasashi View Post
A lot of what you call true RPGs... aren't super traditional themselves, and might be called "action RPGs" instead. Of course we could argue over definitions till we're blue in the face, but an elaborate skill tree system isn't particularly integral to the definition and wasn't in quite a few older RPGs.
Personally I define them as games in which I have meaningful choice about how to progress through the story, how to grow my character. Those features are the difference, for me, between watching a story play out (most video games), and stepping into the story myself (RPGs). Obviously they're not unique to one genre of game. They're also things that XIV sadly lacks, hence my comment.

Anyway, apologies for taking the thread off-topic. Regardless of what type of game we want to call XIV, my opinion on its combat remains unchanged: it's shallow, predictable, and in dire need of an overhaul. Whether it stays at the same speed or not is of far less relevance to me.