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  1. #1
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by MomomiMomi View Post
    My formal request would be "SE, would you please add in consolidated combos as an option?"
    May I ask why you have thus far not responded to my concerns? I'm honestly curious as to your thoughts. To summarize so you don't have to read through previous posts:

    (1) I do not think any such feature can be truly considered optional, as it will offer more stable performance for the majority of players (I know I'd feel quite self-conscious for mis-clicking a combo if the option were available to never miss);
    (2) I think such a system, if active, would lessen my engagement with my job, my sense of control of my character, and my immersion in combat.

    These twin concerns effectively mean that your optional "QoL" change would harm my in-game experience every time I participated in group combat. Presumably this isn't the outcome you're expecting or seeking, so I'm curious as to your reasoning for why this wouldn't happen.
    (1)

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    Not really that accessible, anything above 32 is a pain to use. the double tap extended bar is really easy to mess up (double tap l2 or r2) and using r+a face button is easier than r alone to switch between sets.
    We'll have to agree to disagree on much of this. Honestly, it's very simple for me to be able to access the 48 buttons I choose to access, and needing only to tap R1 to get to my second bar rather than "R1+Up" is less processing on my end. I have my controller set up to very specifically only access Set 1 and Set 5 with the R1 button; Set 1 being my single target bar and Set 5 being my AoE bar. An entire bar dedicated to AoE, you ask? A lot of it is redundant skills on my Set 5 to minimize risk of fatfingering and ending up unable to attack, but it also puts my AoE skills in an easily accessed place where they're not in anything else's way.
    Sprint is tagged to L3. Focus Target is tagged to R3. Personally I don't use the WXHB because I don't need it with all the button space I already have.
    But the base 16 is the only viable stuff for combos and very often used OGCDS, with the second 16 for less common stuff. Anything longer feels like just long enough of a delay to mess up moves. Like I used to use r+O to switch to DPS spells as a whm in HW, then r+ triangle to go back to heals, but it was a big pain.
    This is why I say that tapping R1 is better. Less processing means less time it takes to get to the bar I want to access the abilities I want. It comes down to practice, like Darrcy said, because a lot of people intentionally map their controller buttons to use as few vital abilities on the dpad as possible, because in order to push a button on the d-pad, one has to take their finger off of the left analog stick, and movement is more important than camera control in a lot of cases.
    Like a lot of moves the second or less it takes to switch matters. I can't use cover effectively as pld because there's a delay between selecting target, second 16, activating. Something like Dragon eye is ok because it's not context sensitive as much, i dont need to react with it.
    Well, considering you use Cover proactively instead of reactively, some delay is okay. And there's always going to be delay no matter what you do. What you're suggesting--having Cover on say, Set 5 while your main abilities are on Set 1--is not what I would suggest. My suggestion would be to map it to L2+R2 somewhere abouts, because it takes roughly the same reaction time* to do that as it does to hit them with it from Set 1.

    *with practice, of course.
    (3)

  3. #3
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dualgunner View Post
    We'll have to agree to disagree on much of this. Honestly, it's very simple for me to be able to access the 48 buttons I choose to access, and needing only to tap R1 to get to my second bar rather than "R1+Up" is less processing on my end..
    Getting back to your main bar though needs to cycle through R1 unless you do R1 + triangle. Plus, if you run a pet job, r1 is set aside for pet actions anyways. You can also access four bars instead of one via face buttons. I think it's pretty finicky based on jobs but thank goodness I no longer need to constantly switch like that.

    Well, considering you use Cover proactively instead of reactively, some delay is okay.
    Unless its on the main tank, it's almost always reactively. Even if you know it's coming, you don't know who the mechanic will be on. It's the same issue with rescue, imo. It's actually really hard to use it effectively, and the processing time doesn't help. Sort of an issue with SB abilities overall bards that use palisade effectively are very rare for example. Or say a BLM that uses apoc, the processing overhead gets high with moves targeting another, and the controller has a slight delay that doesn't help it. It's funny because Bard's Warden's Paeon actually is designed to mitigate that by precasting it, yet they never really went anywhere with that.
    (0)
    Last edited by RiyahArp; 09-13-2018 at 07:13 AM.

  4. #4
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    Getting back to your main bar though needs to cycle through R1 unless you do R1 + triangle. Plus, if you run a pet job, r1 is set aside for pet actions anyways. You can also access four bars instead of one via face buttons.
    PLD isn't a pet job, so you're shifting the goal posts a bit there. You can set what bars are available to be cycled through both with weapon sheathed and weapon unsheathed in the options menu.



    EDIT: Regarding the pet hotbar, this can be disabled, and all its abilities can be mapped to the regular bars as well. Would this be feasible? I couldn't say, but it's possible.



    Quote Originally Posted by RiyahArp View Post
    Unless its on the main tank, it's almost always reactively. Even if you know it's coming, you don't know who the mechanic will be on.
    Only situation that comes to mind where you'd cover somebody but don't know who is O6S, and even then you know who gets targeted by the rock spire earthquake ability well in advance of it actually going off. Otherwise, you only really ever cover MT for tankbuster help or the BRD/MCH for knockback mechanics. Both of which you should know will happen and who to target well in advance of it.
    It's the same issue with rescue, imo. It's actually really hard to use it effectively, and the processing time doesn't help.
    There's a reason it's not taken much? It's so niche of an ability and its rewards are only tentative. Might as well take something else that would be more useful. In niche situations it's useful but again, in those situations you know who you're targeting: in O4S for example, you rescue the PLD back after the knockback tankbuster the tanks share, because PLD doesn't have a gap closer.
    Sort of an issue with SB abilities overall bards that use palisade effectively are very rare for example.
    In lower end content where it's not as important, yes, you'll see less people bother with mitigation.
    Or say a BLM that uses apoc, the processing overhead gets high with moves targeting another, and the controller has a slight delay that doesn't help it.
    BLM have their own problems with oGCDs in particular, given their cast time is larger than their GCD. However, they obviously find ways to do it or Aetherial Manipulation would be a borderline useless skill.

    You're blowing the difficulty out of proportion, really.
    (2)
    Last edited by Dualgunner; 09-13-2018 at 07:27 AM.

  5. #5
    Player
    CainCrimson's Avatar
    Join Date
    Mar 2018
    Posts
    281
    Character
    Alushaun Zenfist
    World
    Coeurl
    Main Class
    Pugilist Lv 88
    I find myself getting drowsy in most dungeons, it limits how many times and when i can run them. There is something very repetitive about them that lulls me to rest.
    (0)

  6. #6
    Player
    FellowKupo's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    3
    Character
    Kaitlin Bellveil
    World
    Leviathan
    Main Class
    White Mage Lv 61
    Yeah, but the quests don’t require you to kill a ton of monsters and the drop rate is 100% so that easily makes up for it
    (0)
    “Mark me, savior of the savages”

  7. #7
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Penthea View Post
    I don't think this is a fair thing to say.
    I mean, maybe? But that's seriously the only answer to their problem. If you have issues doing basic controller inputs in a timely manner, and it's not because of a physical disability, then the only solutions are to practice more or to use a different control scheme. The latter of which would also probably involve some level of practice.

    Quote Originally Posted by MomomiMomi View Post
    Just curious, why did you show less than 32 job actions when they said "anything more than 32 is a pain to use"?
    They said only the base 16 are viable for combos. DRG is my main, so those are the first pictures available in my folder and, as shown, have combo actions on the expanded crossbar.

    I can show the setup I have for any of the 15 jobs, though I don't remember how many I bothered reconfiguring after obtaining their lv70 action. I do know that a couple have empty spaces as-is and none of them have issues fitting onto two tabs barring seldom/never used buttons though. Like moving the LB button on tanks and healers into Set3 (L2+Triangle), whereas on every DPS job it's in the same spot shown in the DRG picture.
    (1)

  8. #8
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,359
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    Agree to disagree.

    At 15 with basicly 3 action needed yes it is slow..
    At 70 with all the OGC and remember we will have 5 extra 4.4...

    I would say for people that want a faster paced game.... there are other games out there. I like the current pace.
    I played FFXI and WOW. So I've had slower and faster, and well FFXIV seem a nice pace between running around like a fool to avoid AOE and keeping uptime on DPS... there is enough to do.

    I would sooner have more use of the rarely used abilities vs faster combo Also changing the GC would mean all mobs would need to be reworked which isn't happening anytime soon.. So the point of this discussion is lost on me.
    (2)
    Last edited by Kewitt; 09-13-2018 at 12:23 AM.
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  9. #9
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Funnily enough, one of the things that always brings me back to this game is the combat and the animations and while there are issues with it, I never get bored playing any of the jobs.
    (1)

  10. #10
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Would people really miss the three main bard songs as they are now though? They make the class tremendously reliant on RNG, and having three different effects only matters due to troubador, all three are just dps increases otherwise. You can easily spend a third of the timer with no real dps increase from a song at all. I feel like they could just revert mages ballad to an always on effect, get make refulgent arrow similar to pitch perfect, make the songs their troubador effects, and little would be lost. IDK if bard is a good example because the class in my opinion is needlessly complex.
    (0)

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