Forced cutscenes
Nerfed rotations
Bow Mage - Even though they removed it, it still hurts me.
Double this. I'm so sick of this whole relevel thing, it's not good, it's not a good concept, it's stupid....stop it.




Yeah, we ended up with none of the things most actually asked for and instead ended up with a "corrupt-a-wish" response which I wouldn't be all that shocked to find out later down the line that it was something sarcastically implemented as a way to thumb their noses at the very notion of borrowing ideas from XI. It's like asking for favorable aspects from FFXIV in some other new MMO and getting Pagos and the Mogstation as a response instead. I'll digress if I go any further-
The worst thing I think this game experienced was over-reliance on the FATE system as if it's the end-all solution to nearly anything not locked away in a trial or raid, and the complacency that followed. Leveling? FATEs. Relic/Anima? FATEs. Seasonal events? FATEs.(They could get a "pass" here) Diadem rework-attempt? FATEs. Eureka? FATEs. It's a miracle the MH crossover wasn't a FATE. It isn't so bad in the Openworld and has its places in the seasonal events, but they constantly center a lot of their "new" content around it so frequently that the whole thing is looking like a one-trick pony. They do have the potential to get somewhat creative with FATEs (we've seen it, here and there) but most end up being delegated to "1 mob vs the server/instance, with AoEs! What you can't see CAN hurt you!" Eureka as a whole is a byproduct of this inability to wean themselves off of using FATEs instead of something actually the least bit innovative.
Honorable mentions:
- Housing system/shortage/demolition timer
- How they handle PvP in general/ranking system
- The backlash from the companion app
- The backlash from abruptly imposing Greed-only raids.
- Raubahn EX
- WHMs ever since AST appeared.
The issue with asking for content from the past is people's recollection rarely mirrors the actual experience. All the complaints they had at the time are forgotten in a distorted picture of nostalgia.Yeah, we ended up with none of the things most actually asked for and instead ended up with a "corrupt-a-wish" response which I wouldn't be all that shocked to find out later down the line that it was something sarcastically implemented as a way to thumb their noses at the very notion of borrowing ideas from XI. It's like asking for favorable aspects from FFXIV in some other new MMO and getting Pagos and the Mogstation as a response instead. I'll digress if I go any further-
The worst thing I think this game experienced was over-reliance on the FATE system as if it's the end-all solution to nearly anything not locked away in a trial or raid, and the complacency that followed. Leveling? FATEs. Relic/Anima? FATEs. Seasonal events? FATEs.(They could get a "pass" here) Diadem rework-attempt? FATEs. Eureka? FATEs. It's a miracle the MH crossover wasn't a FATE. It isn't so bad in the Openworld and has its places in the seasonal events, but they constantly center a lot of their "new" content around it so frequently that the whole thing is looking like a one-trick pony. They do have the potential to get somewhat creative with FATEs (we've seen it, here and there) but most end up being delegated to "1 mob vs the server/instance, with AoEs! What you can't see CAN hurt you!" Eureka as a whole is a byproduct of this inability to wean themselves off of using FATEs instead of something actually the least bit innovative.
Honorable mentions:
- Housing system/shortage/demolition timer
- How they handle PvP in general/ranking system
- The backlash from the companion app
- The backlash from abruptly imposing Greed-only raids.
- Raubahn EX
- WHMs ever since AST appeared.
But aside from that, if people want FFXI content or any other game's content - go and play that. FFXIV is a separate game, not a hosting house for past memories that players remember with rose tinted glasses.




The issue with asking for content from the past is people's recollection rarely mirrors the actual experience. All the complaints they had at the time are forgotten in a distorted picture of nostalgia.
But aside from that, if people want FFXI content or any other game's content - go and play that.
There's a lot from XI that obviously won't translate well to XIV, and most reasonable people will realize that well before they start spitballing ideas as to what they'd like to see in XIV. I've seen different ideas here that borrow elements from XI such as Nyzule Isle (which PotD/HoH approach and could feasibly emulate) and spawning NMs with/for your own party (as opposed to the glorified entitled participation rewards hunts and Eureka NMs have turned into) just to name a couple. I don't know what particular content you're referencing from XI that's been constantly asked for/suggested around here with enough overwhelming support to grab the devs' attention that draws the conclusion that "FFXI content = bad." Let's not pretend XIV didn't utilize concepts and ideas from WoW for ARR and beyond. WoW is a separate game, why didn't we go play that? Easy, because FFXIV didn't religiously imitate everything about it (to my knowledge, anyway). They picked and chose what they thought would work and what wouldn't.
Oh, and-
Really? Could have fooled me with Stormblood's 8-man and 24-man raid themes and all the other homages, references and enemies they've used throughout the years.FFXIV is a separate game, not a hosting house for past memories that players remember with rose tinted glasses.

Yes, they are indeed homages and references, however, they have still been a stand alone thing that has been able to contribute to the overall game, with it's own story that's easily accessible... the difference with Eureka is while it has all that stuff... the grind is horrific that many people tapped out and the ones still going are constantly bringing up the faults and issues with it... I'd absolutely love to know about the story of what happened to Eureka and dive into it but the grind just doesn't make it worth it... no matter how good the story ends up being... putting emotes and hairstyles in there exclusively just shows the "Please Play This Content" sign... they did it for The Hunt, they did it for PvP and they are doing it here...
Last edited by LoriCroft; 09-04-2018 at 03:35 PM. Reason: Spelling Errors!




I'm aware of that. The purpose of even making that statement is pointing out that XIV isn't somehow this thing running on originality that doesn't borrow from previous series. Plot, enemy models, bosses, UI, etc.- doesn't matter how accessible it is, the point is if they want to take something from a previous title and implement it, they can, and have been doing that. XI obviously isn't an exception either.
That's fine, and they have been and should be letting their grievances be heard. Eureka- and especially Pagos are poorly designed for reasons that go beyond "they copied something in XI, it's bad, therefore everything about XI is bad." Tell me, if some MMO was to emulate how XIV handles/handled their glamour and personal housing- not even all the satisfying or convenient aspects- just the restrictive and punishing ones like needing to hold several types of glamour prisms and extremely limited housing plots- does that automatically justifiably imply everything else from the game must be as badly designed as well? Even though you suggested much better content ideas and designs?the difference with Eureka is while it has all that stuff... the grind is horrific that many people tapped out and the ones still going are constantly bringing up the faults and issues with it...
Essentially, that's what Eureka is if you're trying to draw the conclusion that everybody wanted to lose exp and level down, repeatedly chain hundreds of mobs with carpal tunnel-inducing keyboard presses while not uttering a word to your party members and pray that you make progress with RNG in the process. Because really, I don't know anyone worth listening to who had rose-tinted glasses on who asked for that. If you think that defines XI you either have absolutely no knowledge of it, have a very narrow-minded view of the game or at least very biased negative opinion against it.

I'm not saying anything bad about XI at all, I'm just making the notes of what's happening in the community... it's more like a disconnect between the developers and the community... personally I didn't overly enjoy XI anyways but if people did then cool! that's their thing and I respect that... however, what has essentially happened here is Duke Nukem Forever... it was great at one time and everyone wanted it then once they got it, they didn't enjoy it... but it wasn't just the nostalgia that made the game fail as the developers were taking from what they had been told, what they heard and what they had experienced... and then we got what we got... the hardcore, overworld mob grind is an outdated mechanic but it has shown to work in the past from a game... a game that the community wanted to be incorporated into its current game...
Basically what we got isn't what the community wanted but it's what the developers believed we were talking about
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