My personal two :
- Capped tome gear (especially weapon), killing the relevance of every gear besides raid
- Splitting 8-man raids into normal and savage, giving less incentive to tackle really hard content


My personal two :
- Capped tome gear (especially weapon), killing the relevance of every gear besides raid
- Splitting 8-man raids into normal and savage, giving less incentive to tackle really hard content
Forced cutscenes on Praetorium & Castrum Meridianum.
Oh and another one: Eureka, since it an instance place, it kills Duty Finder, FATE, The Hunt, and part of Party Finder (you can't open Party Finder menu while in Eureka)
Last edited by ximxim; 09-08-2018 at 07:56 PM.
players
Months playing solo online feels so boring, i dont know if clearing most savage and other contents through pfs is an achievement or just sad to even think this is an mmorpg...
Last edited by Ssmiley_Bjakkzz; 09-08-2018 at 11:25 PM.
1. Extremely incompetent handling of housing
2. Eureka
3. Massive influx of microtransactions with none of the profit being invested back into the game


Thought of another one courtesy of an exchange in a different thread: The removal of accuracy on gear.
1) It made NM raid and 24-man gear even more pointless. I used to have at least some incentive to pick up a piece or two here and there for the sake of meeting accuracy requirements. Now I just clear it once (or not at all) and don't bother looking back again. Doubly so if they continue allowing the crafted gear to be traded in for +10 ilvl versions.
2) It made fighting anything higher level than you an exercise in absolute frustration. In a game that is so heavily bound by a static rotation, with buff upkeep on several jobs tied into said rotation being executed, making it so that attacks miss and giving us no control over it whatsoever is ridiculous. Primary offender: Daily hunt marks for EXP. Guildhests also have enemies above your level, IIRC, but that content is long dead.
3) It made gear itself super boring. If you don't have to worry about missing (because you have no control over it, not because it's not possible), then you're effectively playing with 3 stats. Which have a clearly defined hierarchy. So exciting. When you can look at item level and just say "yup that's better," gearing is boring.
Bonus) Before the removal of accuracy, the way they treated healers doing EX Primals/Savage. Utterly ****ing stupid having to slot accuracy into damn near every slot and/or create an accuracy-heavy Relic just to do your job properly.
Last edited by Darrcyphfeid; 09-09-2018 at 02:48 AM.


Having played from 2.0-present, I say the long wait between 3.0 and 3.1, and then 3.1 itself. Lord of Verminion sounded cool, but we should've known nobody would do it. And diadem was crap. And....that's mainly all we got after almost half a year. Sure, Thordan Ex was a cool fight, but I have never seen any period of the game cause as much burnout, and sub cancels. It crippled my FC, forcing us to another, and I believe it was also around the time the EU data centre / free transfer was introduced, making our server even more dead since all the hardcore players want to converge on one place (pre cross world). Absolute travesty.
Making crafter specializations pointless. I liked that when they were introduced it gave crafters incentive to work together. Now specializations come down to "which jobs do you want a little bit extra stats on that isnt going to matter anyways", coupled with the extremely low requirement to switch specializations at will. Omni crafting is great, it gives me the ability to be completely self reliant. But it removes any sense of crafter identity and decision making.
Its also a double edged sword where it hurts the market for crafters, but it helps people who don't craft.





You could obtain the materials without ever going into the content, though. With Eureka, there is no other path and no way to get the materials you need without going into the content yourself. Yes, people would have had to pay gil to those who obtained the items in Diadem, but they wouldn't contribute to the numbers going there if they obtained the materials that way.
I'd have to say Diadem for me, not because of the grind though, I could tolerate that even if it was tedious. It was the other people playing the content, too much negative atmosphere with people yelling at each other constantly. I get that people were frustrated about the content but it was quite rare to run into such vitriol in any other content like dungeons or trials at the time, turned me away hard from Diadem before the grind even got to me.
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