Nothing. Honestly I wish they'd just stop making relic weapons if this is the best they can do.
And this is someone who made a 1.xx relic. I know how to grind.



Nothing. Honestly I wish they'd just stop making relic weapons if this is the best they can do.
And this is someone who made a 1.xx relic. I know how to grind.

It ends . . .





It's pretty and Anemos had shout chat. Someone might say that the relic is a good point, but we're forced to go there for the relic. So that's not really a point in its favor since we have no other choice.

Absolutely nothing...
It looks nice and some of the NMs are fun to fight, but visuals and boss fights have always been strong points in XIV to me.
None of the things that make it unique compared to other forms of content are very interesting to me, and most of them are tedious and/or annoying (Monsters having insanely long leashes and dealing ridiculous amounts of damage if even one level higher just make it annoying to navigate the zones and discourage soloing and exploration). As some others have put it, it's basically everything people hated about old school MMOs with none of the stuff people liked.
Last edited by KageTokage; 09-04-2018 at 06:56 PM.
Beautiful place to visit, death at every side, plenty of targets to practice your DPS ...and not much else.
Pagos make some effort to segregate the train, but everything else was utterly lackluster.
Especially the ilvl of the elemental weapons, at Level 370 it will be superseded by Genesis tomestome weapons by a good 20 ilvls.





It's also missing a lot of the tools. I roamed everywhere I could in EverQuest. But as an enchanter (or my druid) I had run speed increase, levitate, invisibility, and mez (sleep/repose here). It was still dangerous, but the game gave you tools to help mitigate it and still get around if you were smart. Pagos fails on that entirely. Though some of that is on the players. Sleep and repose would be more valuable if other players would allow it to be used. But they often don't and just attack the mob instead since FFXIV has conditioned them to burn everything down.It looks nice and some of the NMs are fun to fight, but visuals and boss fights have always been strong points in XIV to me.
None of the things that make it unique compared to other forms of content are very interesting to me, and most of them are tedious and/or annoying (Monsters having insanely long leashes and dealing ridiculous amounts of damage if even one level higher just make it annoying to navigate the zones and discourage soloing and exploration). As some others have put it, it's basically everything people hated about old school MMOs with none of the stuff people liked.



I, well... I like the furniture and barding from Anemos I guess. Never got the mount after probably thousands of loot boxes, though. Despite my FC/raid linkshell mates attempting to run it the last few weeks, I'm still far too apprehensive about Pagos to subject myself to that instead of doing anything else in the game that could be more productive, or at the very least more fun. The only reason I would continue with Eureka is the possibility of eventually upgrading the relic weapon to its final form when the last map comes out later, as apparently it's supposed to be better than even the final raid weapons of the expansion. But for the time being, it's just a huge, mindless time sink for what will essentially be glamour until that point, and I'm having a hard time motivating myself to bother with it in the first place.

I’m actually really enjoying Anemos. I like how there’s an incentive to make parties with random people you wouldn’t normally, and just how much more communication there is in general. I like that the world feels dangerous; you can’t just waltz in to any area you’d like. And if you’re playing like me and mostly doing CL/mob grinding, I like that it takes a bit longer to unlock things; makes it feel more rewarding when you do.
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