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  1. #1
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80

    Two Raid/Combat QoL Suggestions (Raise and Foe Requiem)

    I'm sure there are other necessary QoL changes but these are pretty high on my list.

    Raise

    Raise, Ascend, VerRaise, and Resurrection all give the same effect of raise. Once you have a raise you don't need another. So why is it that the server still lets you cast raise on targets that have one already?

    Losing a GCD, 15%-25% of your MP and burning swiftcast are all pretty big losses, but to do these things when they have been done 1 second before you is just anger inducing. Having the buff for raise should have a similar effect to being in a cut scene and reject the cast of others trying to raise the same target.

    This has been an issue for as long as the skill has been a thing, so I'm just not sure why it wasn't addressed, other than maybe to create a false difficulty between communication of your party.

    Foe Requiem


    The second thing I want to bring up is Foe Requiem. Its a great skill, made better in 4.0 with the removal of the MP competition from old Army's paean and old Mage's Ballad. In places like raids and Eureka it has a habit of pulling bosses early, at no fault to the bard. They're just being a good bard and using their entire tool kit.

    Why couldn't Foe Requiem be modified to only affect mobs who are within the radius AND have emnity with the bard. So casting prepull wouldn't cause the bard to accidentally pull the boss or to accidentally pull nearby enemies during light grind in eureka.

    Anyone else think the same as me or know any other glaring QoL for the Combat system? Lol
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    Last edited by Zyneste; 09-02-2018 at 05:19 PM.