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  1. #21
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Caitlinzulu View Post
    I can see wherethe OP is coming from. I would welcome harder fights but not in the storyline.
    its annoying that these people can just be blissfully unaware through the entire game not taking effort to learn simple mechanics making it a hassle for other players,
    doing mechanics is not hard
    in a normal trials and raids there is no enrage (besides o3) so you can just stop and do the mechanic if you want
    its not like Savage or Extremes where you have to keep up DPS And do mechanics
    (3)

  2. #22
    Player
    MuseTraveller's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    586
    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80
    It is the MSQ's final fight, it's supposed to be hard! NPCs died to contain that thing and you want to slap it few times and it dies? >.>
    Dare I say my disappointment when clearing Thordan in HW and how quickly he died before I could even tell what was going on? Yeah no, thank you.
    (6)

  3. #23
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,937
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Caitlinzulu View Post
    I can see wherethe OP is coming from. I would welcome harder fights but not in the storyline. Problem is you yourself can be more then capable to clear it but your clear depends on every other player being able to do their part. I still remember Crysalis and Steps of faith when they first came out which where 10degrees of frustration.
    Also not everyone is capable of playing to the same level as the best players for whatever reason. People here saying the fight is easy well taken one at the time the mechanics are not hard but remember at the same time as noticing and reacting to the mechanics you need to do your rotation. And when mechanics start to come at the same time it can become hard to react to everything at once.
    But for this fight in particular, he doesnt really get to the point where he's overlapping dangerous mechanics. When he hits full aether gauge and does one of his 6 super moves(all stolen from primals you fought at 50 if you didnt skip) he warns you, stops everything else, then spends like 6-8 seconds charging up the attack, THEN he does it. Thats a lot of time to look at what he's casting and react accordingly to a single move(and if youve fought him enough to know his patterns its even MORE time as youll know for the 2 minutes before hand what comes next). His wing attacks arent dangerous(unless youre close enough to the edge for icicles to knock you off), and you can just not fight him from in the center to avoid his big punch move. The tail gives you a good warning before it crashes down, and you can tell immediately if its going to break the platform or not. That leaves... chains and earth breath? Both basically handled by "spread out". And finally his cauterize. It only leaves a small safe zone, but even on launch day the damage from it was low enough that you wanted to dodge it, rather then needing to(compared to final steps at launch when cauterize was death).

    And really, if you got to level 70 and through all the main scenario to this point without learning how to play your class or how to react to a big bad guy then you should be used to being carried. One good tank and healer is enough to clear this now. I didnt think it should be nerfed last june, i certainly dont think so now.
    (5)

  4. #24
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    You can practically snooze through shinryuu. He is easier than Susano in that aspect. The only danger a player faces is tidal wave at the start of the fight, when he dives to the corners and you have to get to a safe spot, and chains. Furthermore, all of this is telegraphed and two of which are not new mechanics in the slightest. If you die to these mechanics then it is on you as the player to ask why. In most parties, many will answer you or even type out the fight as it happens. I do this on healer all the time, shinryuu is just not that threatening.

    What it sounds like to me is you want another thordan fight which i think is insulting no matter what your skill level is. Also I've seen some stupid party disbands in my time in this game, so saying we should nerf something bc a bad experience by some is not a smart move in the slightest. It robs future players of a challenging fight. Sorry op, you and everyone who thinks like you need to pull up your big boy pants and try to seek a solution for yourself. Whether that be advertising in pf for help or asking for directions during the fight or after a wipe. Coming her to ruin content for everyone is just the textbook definition of entitled.
    (1)

  5. #25
    Player
    Lorgana's Avatar
    Join Date
    Sep 2015
    Posts
    99
    Character
    Lorgana Wiseman
    World
    Mateus
    Main Class
    Paladin Lv 70
    Conclusion of the thread. We need more difficult nms in future so that the general player base stops expecting everything to roll over, resulting in an overall increase of player quality in the game
    (5)

  6. #26
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    479
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Here's the thing.

    If the content was actually as major a roadblock (for casuals) as you make it out to be, the fight would have been changed by now. The reality is, however, that the fight has been left untouched for more than a year already. Had it been a problem, the casuals would have either roared in an outrage until the fight was actually brought to manageable levels or quit the game in frustration which is something the financial team would have noticed.

    A similar example can be found in late ARR, when the Steps of Faith was met with major butthurt and foul mood over a simple fight. It was changed, because a LOT of people were either frustrated with the fight design or could not legit clear the fight without being absolutely carried by somewhat decent players.

    Without actual proof I am going to call your claim about *most* casuals having difficulties with the fight total bs. Most casuals I know had no problems whatsoever, and the ones that did could pretty easily be carried by perfectly average players through the content, week 1 included. The "problem" has been and will be further alleviated with the increase of gear available for most end-game players.

    You call it a NORMAL STATE OF THINGS for people to be wiping to that particular instance and only ever clearing by a number of repetitions and failures. My own experience is the contrary: I don't think I have ever spent more than 30mins in that particular instance, even with really inept and/or new players with me. Maybe my perception of the normal state of things is just deluded, however?

    I do not believe that any of the mechanics put in to the fight were designed to be EX level. Even if Stormblood has a track record of making the easiest Extreme primals up to date, Shin NM does not hold a candle to any of them on a mechanical level of things.

    Before you deem this as a "White Knight" commentary: I have many problems with the game and disagree with several design decisions implemented in the game as shitty. I have also cleared all relevant content par UCoB. I don't think Shin NM is close to a problem or faulty design, however.

    It really annoys me how people write about this subject as if it was some kind of a norm that there's a huge crowds of helpless people out there whose pleas of help are dampened by "White Knighters" (aka people who disagree with you). I might be biased, but you should probably take a step back as well before implying understanding the state of things better than the other people writing here.
    (3)

  7. #27
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I understand the frustration, I do. If I landed in this trial in roulette, I would probably leave it. But, nerfing it is not the answer, because the difficulty is not the problem.

    The problem is the players, so the solution needs to be on them. There needs to be more in-game to elevate players from window-licker status to basic competency.
    (2)

  8. #28
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Well, people still get knocked out in mandatory trials such as Titan, Mog, and Ramuh Hard mode, so I'm not surprised this thread is still a thing.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  9. #29
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Failing Shinryu NM with higher ilvl and echo and saying it's hard.
    Lol.

    If people can't do that, that means they have nothing to do in the end game environment.
    (4)

  10. #30
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Actually got Shinryu NM in a roulette last night, first time in a long time.

    There were lots of newbies and half the party died to Tidal Wave at the start, tons of death all around, but we cleared it in one go thanks to experienced players with higher gear levels and a sproutling tank that knew their business. I was on WHM and while I had to solo heal a lot of it due to the other healer dying left and right, I never felt we were in danger of wiping. Heck one of the newbie DPS shared Akh Morn with the MT on accident and lived. Hope some people learned a valuable lesson about proximity damage indicators though... :P

    Shinryu can stay as-is. If it didn't need to be nerfed when it came out, it certainly doesn't need to be nerfed now.
    (5)

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