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  1. #6
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Some of the squadron missions felt to me like relearning the fight's mechanics, because I had to learn which mechanics the squad could do (which is very little), which I had to do myself, even if it didn't match my job role's usual part of that fight (which seems to be the majority of them), and which had to be avoided.

    I remember it taking several tries at Brayflox to work out how to position Aiatar out of the poison pools, since I couldn't tell my tank where to go. That one basically boiled down to: when a fight relies heavily on mob positioning, you have to be tanking it yourself, regardless of your job.

    With the eggs in that Arum Vale fight, it's another case of a mechanic you need to handle yourself (a DPS mechanic in this case, as in any fight where specific adds need to be prioritized) because your squadron won't.


    I think a gambit-like system, or at least some more specific commands would make it far easier to expand the number of dungeons possible to do with the squadron. Have the squadron tank try to position the boss wherever I set the "A" marker. Let me tell damage dealers when to focus on the boss and when to prioritize adds (and without in the process having the tank start ignoring the boss as well).
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    Last edited by Niwashi; 09-06-2018 at 01:31 AM.