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  1. #1
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90

    Supply and Provisionary item turn in.

    I didn't see a topic, and was just a but curious, and I thought it'd be fun to play devil's advocate and open the flood gates.

    Anyways, there is a log out there that people have kept track of the items to be turned in and now, it has been found that the items will repeat every eight weeks. Because of this, the items now cap very fast, such as easy to get items capping within about 10 seconds. Literally. Are there any plans, or do you think it would be a good idea to change it so these items were randomized?
    (0)

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Yay, a GC Supply/Provision topic in the right section!! There are two topics about this in 'General Discussion'.

    I suggest they make it so that whenever a quota is filled, the item is immediately replaced with a different item. That appeases those that like the server-wide quota (I'll admit, I think it's a cool idea), but it would also ensure that there is always something available to turn in. Randomization is also fine, but if you don't replace the item, it'll still get filled up rather quickly.

    Another idea: Slowly deplete the currently turned in amount, achieving a sort of "We've used these up and now we need more" scenario.
    (4)
    Last edited by Raldo; 02-13-2012 at 05:02 AM.

  3. #3
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    I agree with all of those being a good idea, with a but. But(see? ) If they do that, they need to make it so each player has a max amount of seals they can achieve a week, or the very hardcore players, the ones who will now spend every week making 500-1k+ of every item now that we know what is coming, will just keep filling it up and get more seals then anyone.
    (0)

  4. #4
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    I support randomization, because the amount of players lined up ready to turn this stuff in is ridiculous. However, I don't think that letting people turn in things constantly is a good idea. Even though you can only "stockpile" seals up to a certain cap, I think it's kind of a good thing that you can only reach that cap on a schedule, deplete it (likely on manuals), and reach it again. Being able to keep it full all the time seems... eh...

    I think that a cap on how many items a single person can turn in would be good, in addition to (or lieu of) the server-wide quota, too. If there were personal limits, I'd be a lot more supportive of the idea that there be an item "constantly" in-demand, switching as soon as one quota is met.

    Depletion of the quota would have to be at a somewhat high rate to be worthwhile, and regardless of the rate, people would just camp the NPCs waiting to turn in seals (turning in 1 item as soon as it depletes seems lackluster, but I'm sure someone would be doing it).

    I think that, in addition to randomization, it would be interesting to have smaller quotas that change more often. A daily quota of a random item, so it's not "Oh, you're too late, come back next week!" but "Try again tomorrow." Also, if the time of this change was not a set time (7am for the west coast, and 2am in Australia!) but a window of, say, 5 hours, less people would risk wasting that much time just for seals.
    (2)
    Last edited by Mychael; 02-13-2012 at 05:45 AM. Reason: OCD

  5. #5
    Player
    Lissandra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    761
    Character
    Lissandra Heartwine
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I'd rather they just go with personal quotas, so us players can only get a certain amount from our Grand Companies a week. Like, say, a cap of maybe 5000 seals or even less, if you were diligent/willing enough to turn in every item they asked of you.

    With the way it is now, it is too hectic and can be stressful and frustrating.

    SE, please do something about it...
    (2)

  6. #6
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Random lore tie-ins with supply requests.
    E.g. Black Adder unit has suffered significant damage following a skirmish with the Garleans and are now in need of weapons, armor and medicine...
    (0)

  7. #7
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    black adder, eh?
    (1)

  8. #8
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    As an addendum to this thread... I ask....
    What do you think is going to happen after the merge?

    The merge will just exacerbate the problem... In the case of my new server (Excalibur) it will be 3 times worse
    Im not knocking the merge... Im actually excited about it...
    I just agree with all of you that they should possibly rethink the current turn-in structure
    (1)

  9. #9
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    Random items every week, please?
    (0)
    I like frog

  10. #10
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Hey gang,

    I wanted to update you all in regards to supply and provision-related details for patch 1.21.

    I understand your reasoning about wanting things randomized, but we didn't want to make the 8 different delivery patterns random because we felt that players would then need to hold onto too many items, which would further strain their inventories. In patch 1.21 we will be changing the system so that the cap on delivery items will be lifted 28 hours after the cap was reached.

    Also, as we mentioned yesterday we’ll also be implementing special U/U item delivery (from content like instanced raids) to obtain company seals and we don’t have any plans on having caps on this content.
    (29)
    Matt "Bayohne" Hilton - Community Team

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