Thordan because in story mode he was insultingly easy. You would have to be a spectacularly bad group to even have a chance of wiping.





Thordan because in story mode he was insultingly easy. You would have to be a spectacularly bad group to even have a chance of wiping.




The recent trend of the Primals to have an intermission phase where not much happens. Byakko falling, Susano QTE, Laksmhi adds.
All done to prevent speed killing.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


Thank you! I'll try to remember this next time I do it synced / min ilvl.Just FYI, on the edges of the island, you could stand there and no tornado goes there. Also, completely dead-center (where the device is), as long as you're 100% PERFECTLY center, you won't get hit by the tornado (the center is by far the hardest to find the perfect spot, otherwise you will be picked up if you're just slightly out of place). You'd only need to move for the bubbles.
Eh, I'd have to say Susanoo or Lakshmi, not through any fault of their own, I like the fights myself. It's just that when I get them in trial roulette there's always at least 1 or 2 people that don't learn the mechanics after wiping 3 times. Reminds me of Bismark back in HW where dps couldn't clear the checks fast enough.


Ifrit. Nothing to do with mechanics or anything, it's just that he's just really boring.
Bismark because you don't actually fight him. He's just a combat hazard and soft-enrage bot.
I usually judge a Primal on aesthetics, so I have to say my least favorite is Ifrit. Which is unfortunate, because he's always been my favorite summon in the series. I understand that they probably wanted his design in XIV to be more reminiscent of his followers (the Amalj'aa), but it's just so severely bland and underwhelming compared to the likes of this:
Makes me wish the Amalj'aa were more doglike if it means Ifrit keeping that design.


Finally, someone else understands. For what's supposed to be your first primal you'd expect it to have a really well-thought design that leaves a lasting impression on players on what they're up against.
Instead you're greeted with [generic vocal track] which I can't even recall the melody of and this really boring looking demon thing. It's such an anti-climatic moment in my opinion. There are mobs with more detail than Ifrit.
Byakko. The first couple times was fun but I can't stand the 2 minute intermission when falling from the sky.


For a fight you're supposed to do 99 times at most, Shinryu has way too many things going on for me, it's too long and mentally draining.
Cool fight to prog and do once, repeated visits are a chore.
I also don't like how EX ruined the transition by... not having the Royal Menagerie at all? The transition into the Protostar is the coolest part of normal mode but whatever I guess
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