Anything I get three or more days in a row. I once had eleven days straight of Good King Moogle Mog, and I wanted to kill myself.




Anything I get three or more days in a row. I once had eleven days straight of Good King Moogle Mog, and I wanted to kill myself.
I know it's not a primal but RATH!!!! Why can I never find people who can clear this? It's been a MONTH and a half. I want to love this fight cause it's different, but all I seem to see is DEATH! I just want to get the mount on farm BEFORE next patch. It's so bad I'm willing to PAY people to stay with me in gil until I get the mount. T.T





Least favorite primal?
Well, in terms of fight design, probably Bismarck or Lakshmi. Lakshmi’s music and aesthetic at least made up for it being Vril: The Fight, but Bismarck was just boring, and I can’t think of any redeeming factor for it.
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Hyomin Park#0055




Lakshmi, by far. While I did like her theme, the fight is easily one of the worst in the game. She essentially plays like a demo for the Duty Action button. Ironically, her normal mode encounter is arguably harder than "extreme" due to level sync. Bismarck wasn't great either since it ultimately boils down to popping a giant pimple.
I'd say Zurvan due to how easily his fight falls apart. Alas, it's more half the playerbase can't skip Soar because it required basic knowledge of your job.
Last edited by Bourne_Endeavor; 09-02-2018 at 03:53 AM.
Tsukuyomi. Gameplay she has some issues, and she tends to be one of the most common fights i come in progress to or see abandoned. She's just murder on newbies, to the point where you should watch a video if you are a new healer on it, or switch to dps or tank. She's also designed to prevent carries, as lunacy acts as a death check, dooming the raid if enough people are on the floor. Thematically she's great, though.




Tie between Ifrt/Ramuh/Mog. Instant death mechanics are outdated.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]





All the Stormblood Primals annoyed me in pretty much the same way (Sussano, Lakshmi, Shinryu, Tsukuyomi), due to the stupid QTE mechanic they all had. To me Quick Time Events are the bane of gaming, as they amount to pretty much "button mash X when we say so to not wipe!" rather than any form of skill or tactical ability. At least failing the QTEs did not necessarily mean a full wipe, but it usually did.
Personally I feel QTEs don't really belong in an RPG, at least not in the middle of a battle, certainly not in a boss battle, as they're more suited to straight action games (I mean, the whole concept came from interactive movie games like Dragon's Lair and Road Avenger so it's hardly new, but lately it seems like modern game companies like SE have gained some kind of newfound obsession with the idea). Ah well, I guess it could be considered a kind of anti-bot feature, but it's still frustrating to players like me who are too busy trying to keep the party alive to worry about some action gimmick that appears on the screen, as it's just unnecessary complications to battles that are already becoming increasingly complicated mechanic wise.
I'm confused - do you mean QTE or just duty action buttons in general? I don't think Lakshmi or Tsukuyomi have QTE.All the Stormblood Primals annoyed me in pretty much the same way (Sussano, Lakshmi, Shinryu, Tsukuyomi), due to the stupid QTE mechanic they all had. To me Quick Time Events are the bane of gaming, as they amount to pretty much "button mash X when we say so to not wipe!" rather than any form of skill or tactical ability. At least failing the QTEs did not necessarily mean a full wipe, but it usually did.
Personally I feel QTEs don't really belong in an RPG, at least not in the middle of a battle, certainly not in a boss battle, as they're more suited to straight action games (I mean, the whole concept came from interactive movie games like Dragon's Lair and Road Avenger so it's hardly new, but lately it seems like modern game companies like SE have gained some kind of newfound obsession with the idea). Ah well, I guess it could be considered a kind of anti-bot feature, but it's still frustrating to players like me who are too busy trying to keep the party alive to worry about some action gimmick that appears on the screen, as it's just unnecessary complications to battles that are already becoming increasingly complicated mechanic wise.





I think they mean both? I guess I can understand it to an extent—the Active Time Maneveur was cute in A11 and in Shinryu, but overuse of a cute gimmick eventually leads to annoyance. I don’t think Tsukuyomi has either an ATM or a Duty Action though; just an intermission with adds.
I forgot to add in my first post, even though he’s not a primal, I really dislike the fall phase of Byakko. Like the ATMs, it was cute the first time, but farming for the mount and now it’s just tediuous, and I no longer find it cute.
Sage | Astrologian | Dancer
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Hyomin Park#0055


The solo instance for Lakshmi at Ala Mhigo has a repeated button press Active Time Maneuver event.
Back on topic, I find the absolute order/justice thing of Thordan and Zurvan really bland. Doesn't help with the following 2 details either:
1. Thordan being like the very Ascians, Primals, and Dragons he longed to destroy in the event they get in his way.
2. Zurvan having the "Skip Soar or Disband" meme and the "Broken Seal" in Extreme that breaks pugs more than I can count.
Last edited by RokkuEkkusu; 09-02-2018 at 05:07 AM.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
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