Quote Originally Posted by Rufalus View Post
I don't think that was the extent of the changes. iirc they heavily nerfed almost every step of zodiac/anima series. The messages like 'feeble' and 'gentle' stayed the same but each of those ratings gave twice as much light as they had originally. There was still dungeons which gave more light than other dungeons and a rotating bonus window which gave specific instances a higher light rating for a limited time so we could get some variety and fish for a bonus until we find it. That's how it still was post-stormblood when I went back to finish all of the lux weapons. I would almost certainly expect light grind nerf for pagos eventually. It's a super bad stage atm for repetitious grinding and those are the ones that get nerfed the most to help people catch up to the latest stages. They plan certain steps of weapons to be crazy slow at times when they want to stall our progress a bit, but it's never permanently that way.
Yeah, basically they turned knobs, not deleted steps.

Like the kind of thing players would demand to be nerfed would be cutting entire steps out of tedious things, but instead SE just cuts the quantity. You can look at the history edits of some of the wiki's pages to see where significant changes were made, but in general every ARR and HW weapon still takes a huge amount of time, even if the amounts were tuned. They can't cut a step out because lore reasons.

It's akin to changing a recipe. If you want to make 1 dozen cookies instead of 2 dozen cookies, you can't just cut 4.5 cups of input ingredients and cut the cooking time in half, you have to cut all the ingredients by exactly half, but the recipe order and cooking steps order stays the same.

But with Eureka, the thing that causes the most amount of time wasting is in fact how experience is handed out, and taken away. If they remove exp loss from monsters that are equal or less , then it at least becomes viable to play solo. If they want to move to a sped-up mode, they would just silently turn the knobs on the exp gain/light gain, without having to do anything else.

Like level 1 mobs in Eureka have no equivalent elsewhere in the game, they are literately scaled up in a way that it takes about a minute to defeat one of them solo, and because the groups are so close together, you're punished for using your AOE, which for healers, further reduces the number of skills you can actually use. Logically you could just Repose/Sleep the other mobs, but the actual length of time the mobs need to sleep isn't long enough to be of any use, and you'd still be prevented from using your AOE's again.