Guessing you're talking about the Alliance Raid set, the 8-man Raid set, the Tomestone set, and the one unique dungeon set?
Taking the 4.2/4.3 raid cycle as example:
Ridorana set: Most are shared between jobs, model wise. Maiming/Striking, Aiming/Scouting, Healing/Casting share the same models.
The Swallow's Compass set: They already had a general design to work around, since the design was made by a player. Still more work than completely reusing a model, but less work than completely coming up with something new)
Tomestone set: Healing/casting sharing the same model. The rest of the sets all shared parts of each model. For example, the aiming chest uses the armor plates from the fending chest, while also using the robe part from the maiming chest.
Sigmascape set: Healing/casting sharing the same model. The rest of the sets are similar to the tomestone ones, where parts are mixed together. For example, the striking chest being the maiming chest + the cloak from the fending chest.
They rarely make 7 completely original sets per raid cycle. It's usually a theme per set, with model parts being swapped around between each set.
A lot of the mogstation items were already designed for the NPCs that wear them, not the mention the fact that it funds itself.
Almost a full year with 3 unique PvP sets is nothing to write home about (with a 4th coming in 4.4). Same goes for 1 unique set for every DoH/L for the entire expansion, since any sets past that aren't tied to a specific DoH/L.
The Artifact armor is also 1 set per job, for the entire expansion, until we see what they're planning to do with the model with Pyros.
"a few (good) recolors" is kind of an understatement. They actually have a high amount of recolours, not just a few.Originally Posted by Reinhardt_Azureheim
I'll agree that designing and implementing new gear is difficult. But while Usho is downplaying the effort from the devs, you're doing the exact opposite by exaggerating about the amount of effort they're putting into it.
That said, if they're reusing gear models from previous dungeons, they should at least go through the minimum amount of effort to make them dyable.