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  1. #81
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Usho is talking out of his butt if he thinks designing, drawing, optimizing and implementing a minimum of 4x7 (fending, maiming, striking, scouting, aiming, casting, healing) original armorsets per raid cycle (one even and one odd numbered) is an easy thing to do.

    That is 4 sets x 3 tiers x 7 groups per expansion, completely ignoring mogstation items, pvp rewards, pvp shop glamour (got one per tier as well), crafter + gatherer gear, generic fashion items and the many many weapon designs for all 15 jobs for 6+ ex primals, 3 raid tiers,*4*tomestone tiers and lets not forget artifact and relic arms & gearsets.
    Guessing you're talking about the Alliance Raid set, the 8-man Raid set, the Tomestone set, and the one unique dungeon set?

    Taking the 4.2/4.3 raid cycle as example:
    Ridorana set: Most are shared between jobs, model wise. Maiming/Striking, Aiming/Scouting, Healing/Casting share the same models.
    The Swallow's Compass set: They already had a general design to work around, since the design was made by a player. Still more work than completely reusing a model, but less work than completely coming up with something new)
    Tomestone set: Healing/casting sharing the same model. The rest of the sets all shared parts of each model. For example, the aiming chest uses the armor plates from the fending chest, while also using the robe part from the maiming chest.
    Sigmascape set: Healing/casting sharing the same model. The rest of the sets are similar to the tomestone ones, where parts are mixed together. For example, the striking chest being the maiming chest + the cloak from the fending chest.

    They rarely make 7 completely original sets per raid cycle. It's usually a theme per set, with model parts being swapped around between each set.

    A lot of the mogstation items were already designed for the NPCs that wear them, not the mention the fact that it funds itself.
    Almost a full year with 3 unique PvP sets is nothing to write home about (with a 4th coming in 4.4). Same goes for 1 unique set for every DoH/L for the entire expansion, since any sets past that aren't tied to a specific DoH/L.
    The Artifact armor is also 1 set per job, for the entire expansion, until we see what they're planning to do with the model with Pyros.

    Quote Originally Posted by Reinhardt_Azureheim
    If you have never done the process of designing gear before, do not judge the devs for a few (good) recolors when there have been a LOT of original things been implemented.
    "a few (good) recolors" is kind of an understatement. They actually have a high amount of recolours, not just a few.

    I'll agree that designing and implementing new gear is difficult. But while Usho is downplaying the effort from the devs, you're doing the exact opposite by exaggerating about the amount of effort they're putting into it.

    That said, if they're reusing gear models from previous dungeons, they should at least go through the minimum amount of effort to make them dyable.
    (0)
    Last edited by Nezerius; 09-02-2018 at 09:14 AM.

  2. #82
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,798
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    That's good it is just reskinned gear means I have no reason to run dungeon multiple times for gear drops.
    (0)

  3. #83
    Player
    Tavira's Avatar
    Join Date
    Apr 2017
    Posts
    17
    Character
    Tavira Tavi
    World
    Lamia
    Main Class
    Dark Knight Lv 70
    I am actually a bit disappointed with the reskinned Baelsar Wall gear that you will get from The Burn and Saint Mocianne's Arboretum HM. We are going to The Burn, I was expecting gear that somewhat reflects upon it so it would look exquisite and unique, not a reskinned/recolored set of gear from a dungeon that doesn't match it at all. Looking at the HW armor sets from their dungeons from 51 - 57 the armor matched its location, along with 61 - 69 with SB. But we have to remember that we are customers of SE, we either have to suck it up and deal with whatever they decide to shovel into our mouths and gobble it up, or not deal with it and go somewhere else although there aren't many options of mmo's that are equal to ffxiv.
    (1)

  4. #84
    Player
    Astarotha's Avatar
    Join Date
    May 2017
    Posts
    204
    Character
    Astaroth Karnaim
    World
    Leviathan
    Main Class
    Summoner Lv 80
    actually it makes more sense that the type of gear youd wear going into the burn is more akin to hazmat gear, so the cast and heal actually fit better here (we all should know the yellow pointy raincoat from bael is an homage to ff6 cid) and the fend/maim fit fairly well in the coverage, but the myetal gyear! looks of the other 3 fit bael better, but if these are all dyable then i dont really care its dyable gear yay

    now if only /visor made the hood disappear so i could pull off psycho mantis >P
    (0)

  5. #85
    Player
    RoseBnargin's Avatar
    Join Date
    Feb 2017
    Posts
    246
    Character
    Brody Bunansa
    World
    Phoenix
    Main Class
    Bard Lv 100
    copy-pasting armor designs is just ugh
    (0)

  6. #86
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jijifli View Post
    But why just release the same set in a different color for the dungeon?

    I thought we only did that with crafting.
    They have recycled lots of gear from 2.X to where we are at now, lol
    (0)

  7. #87
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,946
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    So we've seen the retouched dungeon assets. Old news. They updated the patch site with a pic of the genesis set, so now we have more new things to look at.

    (0)

  8. #88
    Player
    Astarotha's Avatar
    Join Date
    May 2017
    Posts
    204
    Character
    Astaroth Karnaim
    World
    Leviathan
    Main Class
    Summoner Lv 80
    we also still havent seen the omega gear, and if its what i think it is it should be awesome
    (0)

  9. #89
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Ya'll complaining about reused gear models which has been a thing for years (literally the level 51 crafting and gathering gear is just the Hussar set from some ARR dungeon), but I bet you're excited for the new trial mount.
    (0)

  10. #90
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,065
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TaiyoShikasu View Post
    (literally the level 51 crafting and gathering gear is just the Hussar set from some ARR dungeon)
    And the Skywatcher NPCs before that. Likewise the Ramie crafter gear is originally from the materia melders.
    (0)

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