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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    DRG: The Eye of Nidhogg is what has powered DRG's Dragonfire Dive, as that is a skill unique to Azure Dragoons alone. Since the eye is now gone, we can surmise that the ability has isnce been "imprinted" on us permanently, similar to how Summoners can cast Bahamut despite him being gone because there are aethertrails left by him despite returning to the Lifestream. That said, we also draw upon our latent "dragon within" to power our skills like Blood of the Dragon/Geirskogul/Fang and Claw/Mirage Dive etc. It's never outright stated, but it's more likely than not that these powers come from Midgardsrmr. In fact, the cerulean aether wyrm that appears when using Dragonsong Dive appears to be Midgardsrmr himself.

    PLD/GLD: Using a small burst of aether aimed at their blades, they can generate a quick blinding burst of light that reflects off their sword, blinding all surrounding enemies (Flash). Clemency/Holy Spirit are likely spells learned in Ishgard, as the holy knights who revere Halone there have a close tie to the church, and the spell names reflect that. Clemency being sort of a FF version of D&D's "Close wounds", used by Clerics and Paladins as an emergency tactic. These are probably powered via conjury, though the element is obscure, likely unaspected as the aura that's genrated is a spectral one, similar to SCH/SMN spells. Note that neither Clemnecy or Holy Spirit have a green aura like Cure, indicating they aren't conjury.
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    Last edited by Jonnycbad; 09-04-2018 at 11:09 PM.

  2. #2
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Note that neither Clemnecy or Holy Spirit have a green aura like Cure, indicating they aren't conjury.
    The green aura when casting Cure is actually because it's a wind-aspected spell.
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