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Thread: Phoenix Down

  1. #1
    Player
    Ayasaki128's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    246
    Character
    Seiji Kyoshiro
    World
    Lamia
    Main Class
    Black Mage Lv 100

    Phoenix Down

    make this item usable in battle too and remove the "unique" characteristic
    (1)

  2. #2
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    For practical reasons, why?

    Any hit will interrupt you, so its not gonna be useful in a raid. Maybe making it work on World Maps wouldnt be bad in that regards? But not so much in dungeons.
    (0)

  3. #3
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Melichoir View Post
    Any hit will interrupt you, so its not gonna be useful in a raid.
    1) Not everyone's getting hit
    2) PLD Hallowed Ground (0 damage hits don't interrupt things)
    3) Crowd Control (Slept things aren't hitting anyone, though this obviously doesn't apply in raids where CC doesn't work)

    With that said, I suspect the real desired for this change is for use in various instanced content (HoH, Eureka), not raids.

    I actually only just recently learned about the "can't be used in battle" limitation when I, as a PLD, was duoing HoH with a RDM friend and he mishandled the 1-hit KO mechanic on floor 70 (or whatever floor the dog is on). I popped Hallowed Ground and... this item cannot be used in battle. Well, shoot.
    (0)
    Last edited by Raldo; 08-30-2018 at 02:18 AM.