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  1. #1
    Player
    Fytayn's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    64
    Character
    Lula Moon
    World
    Faerie
    Main Class
    Thaumaturge Lv 70
    So I've found out that Skill Speed and Spell Speed didn't exist in Legacy FFXIV. Players could have abilities and spells (like Greased Lightning and Haste) which sped them up but there were no stats or sub-stats which did so. I've also been told that a much lower number of actions per minute and longer GCD were distinct elements of Legacy combat. Avoiding them means having to use lower Lv/iLv equipment when I'm already working with an absolute limit of iLv70.

    Would it be considered more "authentic" to completely avoid Skill Speed and Spell Speed, to accept any incidental amounts while prioritizing iLv, or to just ignore that quirk of Legacy completely and stack them as much as I want?
    (0)
    Last edited by Fytayn; 08-28-2018 at 11:54 PM. Reason: grammar

  2. #2
    Player
    Caselia's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    163
    Character
    Milk Maid
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Fytayn View Post
    So I've found out that Skill Speed and Spell Speed didn't exist in Legacy FFXIV. Players could have abilities and spells (like Greased Lightning and Haste) which sped them up but there were no stats or sub-stats which did so. I've also been told that a much lower number of actions per minute and longer GCD were distinct elements of Legacy combat. Avoiding them means having to use lower Lv/iLv equipment when I'm already working with an absolute limit of iLv70.

    Would it be considered more "authentic" to completely avoid Skill Speed and Spell Speed, to accept any incidental amounts while prioritizing iLv, or to just ignore that quirk of Legacy completely and stack them as much as I want?
    https://www.youtube.com/watch?v=aO5A0QNiuJs
    https://youtu.be/WmJxkVbowSI?t=453

    GCD did not exist. It used standard cool downs found in old mmos (FFXI is an example) but with short cool downs for most skills and longer ones for others. You had to build TP by auto attacking and then using a skill. Combos weren't added until Yoshida took over so up to you to decide how to use that mechanic. Skill Speed/Spell Speed doesn't matter because we didn't use a GCD.

    Edit: Additonal video without the combo system: https://www.youtube.com/watch?v=voHqf1cZIFU
    I suggest turning off sound for this one unless you like that kind of music.
    (3)
    Last edited by Caselia; 08-29-2018 at 12:38 AM.