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Thread: The Road to 5.0

  1. #351
    Player
    ObsidianFire's Avatar
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    Kharagal Mierqid
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    The problem is that the changes you're asking for wouldn't be simple changes from a development standpoint. Things like changing dialogue are easy to do and don't require any major changes to how zones are set up. Those kind of changes can't happen easily since it messes with how people new to the game see those zones. The reaction we see to people's deaths in StB don't change how the zones are set-up either. They're all story content with changed dialouge afterwards. Which is pretty much how Nanamo's death was handled too.

    That said, I get the feeling we will be seeing more of Ishgard coming to terms with the Dragonsong War in 5.0. They said crafting is getting new end-game content which is the reconstruction of Ishgard and that it will have a story to it. So I wouldn't write of getting to see the aftermath of HW just yet.
    (1)

  2. #352
    Player
    Cybylt's Avatar
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    Coby Malus
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    Lancer Lv 90
    Quote Originally Posted by Fenral View Post
    You've sort of unintentionally proved my point, though. People are sad about it, and much dialogue is updated to reflect how sad people are, but nothing actually happens. Part of that is due to death generally only impacting characters with nothing staked on their survival. To contrast with A Song of Ice and Fire, people die and create power vacuums, factions split, complicated revenge plots spiral out of control, and five volumes in people are still figuring out just how much Ned Stark meant to Westeros. I'm not saying we need that kind of body count, just that individual life can and should be shown to have value beyond making people sad when it ends.
    That would have flown right in the face of one of Heavensward's central theme of dropping cycles of vengeance because they're ultimately pointless, at best short lived satisfaction but always at the cost of long term harm. You don't need a grim and violent nihilism bent to explore loss.

    Edit: There's gameplay reasons for this too. If we were to ever sit and stew on a subject like that, get to that level of scrutiny of a single loss and the ripples on it, we'd never go anywhere. We'd never do anything. It makes for a fine drama in text or on television but it doesn't work when gameplay is a fact.
    (10)
    Last edited by Cybylt; 12-15-2018 at 05:48 AM.

  3. #353
    Player
    ChaoticCrimson's Avatar
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    Crimson Law
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    Quote Originally Posted by Fenral View Post
    To contrast with A Song of Ice and Fire, people die and create power vacuums, factions split, complicated revenge plots spiral out of control
    I mean, didn't all of this essentially happen in Garlemald after Solus' apparent "death"? They had the whole war of succession, broke into two political factions, and it's very much implied there was likely some dirty play involved in this whole situation, we just didn't actually witness it. Sure it was all basically made moot by the Ascians involvement, but to the Garleans who aren't aware of them or their machinations it was all real enough. While I wouldn't mind more details on the events that occurred there, I don't think we needed to actually be there and watch it all happen. The WoL had their own stuff to deal with during all that.

    Besides, a character's death doesn't have to have widespread implications to the world around them to have meaning. For example, Haurchefant's death had impact, not because he was important, but because he was a good, loyal man who forged strong bonds with a great many people and laid down his life many times for them. It's obvious that a lot of people in Ishgard trusted him and held him in high regard, and he returned that respect in earnest. Sometimes a character's death also helps to develop them as a character. Haurchefant's death showed us exactly how deep his loyalty was, and how much he cared for his comrade. And even in his dying breaths he couldn't stand the idea of the WoL being sad for him, and instead asked them to show him a smile before passing on. That moment solidified exactly the kind of person he was.
    (8)

  4. #354
    Player
    Fenral's Avatar
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    W'fharl Tia
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    Gilgamesh
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    And really all I was trying to say was that when death is treated too lightly (as in, played purely for emotional/dramatic value), the story risks losing sight of why life, why living, matters to begin with. We have plenty of allies willing to lay down their lives, but that doesn't mean much if those lives themselves aren't worth anything.
    (2)

  5. #355
    Player
    Cilia's Avatar
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    Trpimir Ratyasch
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    Lamia
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    All I'm going to say on the subject is that killing off characters, while useful for emotional torque, can actually be detrimental in the long run; and as MMOs are designed to run for a long time with an expansive cast, might not be in the best interest of the story.

    WoW's latest expansion, while bland gameplay-wise and lacking the "grey morality" so many people assumed it would have, is narrative-wise very compelling precisely because of the history behind the majority of the cast. That wouldn't be possible if a big chunk of the characters were killed off every couple expansions. There are major character deaths, but they are done only occasionally, and they have meaning (Varian's death in the prologue of Legion is one of the greatest Heroic Sacrifices I've ever seen).

    I don't agree a lot of characters need to be killed off to illustrate what the stakes are. One or two, done well, should suffice.

    That said, I'm still not sure how much we're going to be fighting the Empire in 5.0 - what we saw in the Shadowbringers teaser suggests our primary enemies will be agents of the Light, for whatever reason, so while it was the most logical conclusion before I'm not sure the Empire is going to be our center-stage antagonists past 4.5(5).
    (10)
    Trpimir Ratyasch's Way Status (7.3 - End)
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    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  6. #356
    Player
    KageTokage's Avatar
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    Alijana Tumet
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    Cactuar
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    It is kind of strange that the Garleans got zero focus in the Shadowbringers teaser despite the synopsis stating the main objective is going to be putting an end to the threat of Garlemald. They did mention that it wasn't the entire trailer, though.

    I have no idea how the story is going to pace itself when it seems like we're going to be dealing with both Garlemald and the flood of light in separate conflicts, though. Rushing the defeat of an entire empire vs. simply liberating two countries would be even more awkward, but if they're planning on resolving Garlemald in 6.x, I'm not sure how they'd end 5.x on a satisfying note, either.
    (1)
    Last edited by KageTokage; 12-15-2018 at 10:12 AM.

  7. #357
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    CatStarPrime's Avatar
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    Nova Wildstar
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    Faerie
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    Arcanist Lv 94
    Haurchefant hurt. Because he fulfilled all the criteria for real Heroic Self-sacrifice. Knowledge, Will, intent, and Act.

    Nanamo hurt. And then they said "Just Kidding!" and that angered me.

    Please no "Revolving Door" or "It was only a bad dream" deaths...
    (1)

  8. #358
    Player Theodric's Avatar
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    Matthieu Desrosiers
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    The Ascians are the true threat. Varis has been shown to have very little desire to launch an attack upon Ala Mhigo. That, to me, suggests that the attack in 4.5 will be a result of Elidibus/Solus going behind his back or simply slaying/imprisoning him to seize total control of Garlemald. Another possibility is that the Ascians unleash Black Rose upon everyone fighting on the battlefield, forcing the survivors to retreat and lick their wounds. The Ascians have no real loyalty to Garlemald, so they'd be unconcerned with sacrificing many of them to serve as the 'mass death' that would bring forth a Calamity.

    I'm of the belief that we won't be exploring Garlemald properly until 6.0 - and by that point enough rapport with the Garleans will have been built up to justify the Warrior of Light and some key allies venturing there to help put an end to the Ascian scheming once and for all. In other words, 5.0 will likely be heavily focused on diplomacy and negotiation in a desperate effort to prevent a full scale war from breaking out. It's worth noting that the patch preview site shows Raubahn sitting on a chair with the symbol of Garlemald etched into it, suggesting that he and the other leaders pictured with him are talking things out. Whether that happens before or after the dungeon remains to be seen, though.
    (1)

  9. #359
    Player
    KageTokage's Avatar
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    Alijana Tumet
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    If I had to guess, Maxima is probably going to round up what remains of the Populares and perhaps some other supporters to inform the Eorzean Alliance of the situation in Garlemald.

    It seems like it happens before the attack because the war zone is already heavily fortified and decorated with the banners of the alliance, so they had to have known it was coming.
    (0)

  10. #360
    Player Kusanagi7's Avatar
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    Primal Ishtar
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    Moogle
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    Arcanist Lv 100
    cant help but think when we go to garlemald its going to be just like we had with ala mhigo relegated to a dungeon.
    (1)

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