So when I first started playing one of my early characters was lancer because at the time rogue wasn't a thing and we didn't have a sword-wielding dps, and I thought it was fun... But Heavensward came out and it got even more mechanics to it's rotation that honestly felt inconvenient time-wise that and still having to deal with Heavy Thrust... Why do we even need Heavy Thrust, it's potency is terrible just like literally any of dragoons moves and you have players that scream at people for not using it... Chill 10% bonus to strength is not even worth keeping it up seeing as how with most bosses a dragoon would most likely be hitting for 1% of boss Max hp and if you're lucky maybe 1.5% so that Heavy Thrust bonus is going to bump you up to a measly 1.1% with a possible max of 1.65% and so I think it just needs to be done away with so players aren't yelled at for failing to keep it up or at the very least just meld it with Impulse Drive and make them the same attack thus reducing the amount of buttons to be pressed to keep up what is easily a sub par damage output (sorry but at this rate 300 potency for an attack that requires Blood of the Dragon is honestly a joke).