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  1. #1
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I don't see why we don't all just form large groups [3+ parties] and drag anubis together and just AoE. Each party just needs one person to hit each mob really to get credit for people who never hit the mob.

    More people killing anubis = more mutation = more guaranteed light.
    (0)

  2. #2
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Zyneste View Post
    I don't see why we don't all just form large groups [3+ parties] and drag anubis together and just AoE. Each party just needs one person to hit each mob really to get credit for people who never hit the mob.

    More people killing anubis = more mutation = more guaranteed light.
    Light works like exp, people outside your party hitting your party's mobs means less for you, that's why people get hostile if you touch the mobs they are chaining.
    (7)

  3. #3
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,756
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by alimdia View Post
    Light works like exp, people outside your party hitting your party's mobs means less for you, that's why people get hostile if you touch the mobs they are chaining.
    They expect people to work together to figure out Pagos, but put systems in Pagos where you're penalized for working together.

    (19)

  4. #4
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Fawkes View Post
    They expect people to work together to figure out Pagos, but put systems in Pagos where you're penalized for working together.

    Also if you try to play the "intended" way chaining to 35 you get penalized for playing with friends that have a different elemental level.

    The whole chaining thing has been terrible since Anemos and instead of adding some way to sync elemental level they doubled down on the grind.
    (6)

  5. #5
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    I hit 35 in 8 days, got the mount and relic and hated every minute. For me, it was the worst content I ever experienced in my 20+ yrs of mmo gaming. I went back in 1x at 35 and attempted to start the relic for my healer. After getting her first upgrade, I decided never to go in Pagos again. Light gain at 35 is way too slow with no options to expand such as increased light gain for logs at 35, etc.
    (5)
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Tried Pagos, hated it. Did The Rising, found the random nature of the quest to get the tokens for the event items to be really stupid, and counter to the time schedules of the likely majority of players on any server. There's literally nothing encouraging me to play the game until the next main patch, and if these two most recent additions to the game are the shape of things to come, there's a good chance I won't want to play even then.

    I know there are a lot of people who miss the old days of waiting around for content, and doing shout chat to find groups, etc, but that's just not the world we're in anymore. I feel like Square has forgotten this when designing content.
    (8)

  7. #7
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    Sadly, Content is being beaten to quickly for SE to keep up with it so inturn they are making content last longer. But don't realize the a large amount of there player base may have only 1-5 jobs capped and that takes most of there time. They would like to have Relic on there 1-5 jobs But sadly SE is worried about the players with all jobs at cap running out of things to do.

    My FC of 77 People is about to die. With 5 active members left. The leader Quit 50 days ago. The person that got leader ship hasn't been on in 33 days... There is no one who is left that wants to keep it going...

    Part of that is a balmung issue.
    (5)

  8. #8
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,281
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    I want relics to go back to the way they were in ARR and HW, specifically with the importance of dungeon instances. They forced relic seekers to do a variety of content, which in turn helped out new players and anyone seeking roulette parties. Now there is less need to run duty roulettes. I hate light, but the idea behind Singing Shards and items purchased through tomestones and similar rewards helped to move the game along.

    With Eureka, it's its own content entirely, and thus far it's content very few people legitimately enjoy. One step forward, ten steps back. SE needs to continue adding content that puts players of a wide assortment of levels together for the good of the game, and the relic quests were a good method of upkeep.
    (10)

  9. #9
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,940
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by TheGrimace View Post
    I want relics to go back to the way they were in ARR and HW, specifically with the importance of dungeon instances. They forced relic seekers to do a variety of content, which in turn helped out new players and anyone seeking roulette parties. Now there is less need to run duty roulettes. I hate light, but the idea behind Singing Shards and items purchased through tomestones and similar rewards helped to move the game along.

    With Eureka, it's its own content entirely, and thus far it's content very few people legitimately enjoy. One step forward, ten steps back. SE needs to continue adding content that puts players of a wide assortment of levels together for the good of the game, and the relic quests were a good method of upkeep.
    I done all the relics and personally I'm happy Eureka is here and all the effort the dev team put into developing special instances and so on just for relic. Last thing I wanted was a rehash of the same old tune we've been doing for relic prior to Eureka. Relative to Pagos I think it still needs a hot fix to adjust the light requirements because I think they're too high. 31 frosted crystals is too steep given how slowly we gather light at the moment.
    (1)

  10. #10
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    I done all the relics and personally I'm happy Eureka is here and all the effort the dev team put into developing special instances and so on just for relic. Last thing I wanted was a rehash of the same old tune we've been doing for relic prior to Eureka. Relative to Pagos I think it still needs a hot fix to adjust the light requirements because I think they're too high. 31 frosted crystals is too steep given how slowly we gather light at the moment.
    Given the track record of previous relics, it was a bit optimistic to assume that stage two of the Eureka weapons would be as easy as stage one was. The previous relics typically had a bump up in grindiness at each stage - sometimes a substantial bump.

    I expected that, at a minimum, Pagos would require killing the zone boss three times rather than just once to get all the items needed for the upgrade. It doesn't surprise me in the least that the actual grind is even worse than that expectation.
    (1)

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