Quote Originally Posted by Khal_Drogo View Post
I agree that the menu system isn't "ideal" in the sense that we can never truly attain perfection. But for all intents and purposes, the traditional FF menu system *is perfection, imo. It's sleak, condensed, and to the point.

And if anything, the action bar is the one that causes players to spend more time staring and scrolling through their actions (instead of the incredible character and MOB design models).

Text is a lot less distracting these big, flashy, primitive flashing icons (faded out when unavailable, colored when available, etc.). So, I'm sorry to say it, but the action bar is an abomination; as is the targetting system. XI is superior to XIV on both counts.
Im sorry you feel that way because the current team seems to think nested menus are counterproductive to their vision of the game
Also... it is absolutely true that FFXI's UI discouraged MANY new players. It worked for you.. I understand that. But it didn't work for a lot of people. Im not doubting that you enjoyed it... You seem to have enjoyed it very much, unfortunately many did not.
FFXI was known for amazing storylines.... and tons of diverse content. The battle UI is never mentioned in a conversation about what was great with FFXI... and for good reason... I'm guessing we could go with this for hours but the one thing that stands out the most

Quote Originally Posted by Khal_Drogo View Post
I'm not saying "there's nothing better out there." In fact, someone MAY eventually design a better UI, but in the mean time, let's at least settle for what works.
this is the best argument for why we shouldn't go for that. Im personally tired of "in the mean time" from this game. I want SE to stop worrying about quick fixes and just get on with what the want to do....

Maybe one day SE will make a turn based MMO with nested menus and random battles....
But for right now... My vote would be no