Yeah man, am with u all the way. if this doesn't change am quitting. I know nobody really care. but eventually the game will die if they keep this UI.I'm having trouble understanding why no steps have been taken to adjust the UI (if that's what it would be considered) for Battle Commands, such as weapon skills, engaging in battle, initiating a ranged attack, choosing and casting spells, etc.
From the day FFs were released, they've ALWAYS been "console-based" games (maybe a handheld here and there too). And as far as I know, they've ALL clung to the same basic layout of the "Attack; Magic; Ability; Item" categorial design. So, why would they embrace a design that makes it so difficult for controller-using players (future console players) to access and use their battle commands.
I understand that developer's like "change," but this icon/slot crap is just awful. At the very least, I want to see the choice* to go back to the traditional "Attack; Magic; Ability; Item" design. I want a simple, categorized design of my battle commands, not some ridiculous, "oooo pretty," 40-mile-long bar of icons that rely, solely, on picture association to determine what command I would like to access or execute.
Does anyone else feel this way? or even know what I'm talking about? lol
Because what they have right now is kind of half ar$$ of everything... Doesnt satisfy the controller players nor the PC gamers...
hey rydin where do you made this signature pls gime the website .... ty
http://elektrikmedia.net/enezia/sigsv2
Also... If you like someones sig you can right click on it and go to "View Image" (on Mozilla firefox) and look at the actual address of the PNG or JPG
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