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  1. #1
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    I'm having trouble understanding why no steps have been taken to adjust the UI (if that's what it would be considered) for Battle Commands, such as weapon skills, engaging in battle, initiating a ranged attack, choosing and casting spells, etc.

    From the day FFs were released, they've ALWAYS been "console-based" games (maybe a handheld here and there too). And as far as I know, they've ALL clung to the same basic layout of the "Attack; Magic; Ability; Item" categorial design. So, why would they embrace a design that makes it so difficult for controller-using players (future console players) to access and use their battle commands.

    I understand that developer's like "change," but this icon/slot crap is just awful. At the very least, I want to see the choice* to go back to the traditional "Attack; Magic; Ability; Item" design. I want a simple, categorized design of my battle commands, not some ridiculous, "oooo pretty," 40-mile-long bar of icons that rely, solely, on picture association to determine what command I would like to access or execute.

    Does anyone else feel this way? or even know what I'm talking about? lol
    (13)

  2. #2
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Andrien View Post
    "It's coming in 2.0"
    Source?

    I don't remember them ever saying we'll be getting a menu style UI in 2.0, optional or otherwise.

    In fact it's leaning more and more towards a WoW style UI, taking away the menu style inventory and replacing it with bags (not looking forward to this personally).
    (3)

  3. #3
    Player
    Mitty_Tsuyoi's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Mitty Tsuyoi
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    i dont think its clunky, i think its fine the way it is. either that or players who are complaining dont have enough experience using their skill bar ( not to point fingers but maybe those who are getting power leveled ) or they have poor organization of their bar.

    oh and im a controller user ( razer onza tournament Edition controller ).

    and at first came out of 1.20 it was horrible to be a controller user, but after spending 30 minutes organizing all the skills for every job, it became very easy. ( like putting WS in order next to each other that does combos )
    (2)

  4. #4
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Mitty_Tsuyoi View Post
    i dont think its clunky, i think its fine the way it is. either that or players who are complaining dont have enough experience using their skill bar ( not to point fingers but maybe those who are getting power leveled ) or they have poor organization of their bar.

    oh and im a controller user ( razer onza tournament Edition controller ).

    and at first came out of 1.20 it was horrible to be a controller user, but after spending 30 minutes organizing all the skills for every job, it became very easy. ( like putting WS in order next to each other that does combos )
    I have mine set up well, and I know how to play well. There's a difference between what you said and a preference. I prefer the text based commands.
    (0)

  5. #5
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mitty_Tsuyoi View Post
    i dont think its clunky, i think its fine the way it is. either that or players who are complaining dont have enough experience using their skill bar ( not to point fingers but maybe those who are getting power leveled ) or they have poor organization of their bar.

    oh and im a controller user ( razer onza tournament Edition controller ).

    and at first came out of 1.20 it was horrible to be a controller user, but after spending 30 minutes organizing all the skills for every job, it became very easy. ( like putting WS in order next to each other that does combos )
    I also have my action bar very "optimized" and it does help, but it would still be worlds better with the option to expand it so all 3 bars are shown at once and move the macro bar to another location. Having it expanded gives you all cooldowns in view, the gamepad navigation would be exactly the same, and macros would be much more usable when they aren't hiding critical information.
    (2)
    Account deactivated. Holding out for Guild Wars 2.