Quote Originally Posted by Khal_Drogo View Post
I'm having trouble understanding why no steps have been taken to adjust the UI (if that's what it would be considered) for Battle Commands, such as weapon skills, engaging in battle, initiating a ranged attack, choosing and casting spells, etc.

From the day FFs were released, they've ALWAYS been "console-based" games (maybe a handheld here and there too). And as far as I know, they've ALL clung to the same basic layout of the "Attack; Magic; Ability; Item" categorial design. So, why would they embrace a design that makes it so difficult for controller-using players (future console players) to access and use their battle commands.

I understand that developer's like "change," but this icon/slot crap is just awful. At the very least, I want to see the choice* to go back to the traditional "Attack; Magic; Ability; Item" design. I want a simple, categorized design of my battle commands, not some ridiculous, "oooo pretty," 40-mile-long bar of icons that rely, solely, on picture association to determine what command I would like to access or execute.

Does anyone else feel this way? or even know what I'm talking about? lol
I know that feel bro.

I would kill to have the XI interface on XIV. A lot of the controls are the same, but the action bar page flipping is clumsy, and the macros cover up your spells/abilities when open so you can't see your recast times. I would much rather see a menu operated system that depends on use of macros for fast/repetitive actions, with a good way of seeing what abilities are currently cooling down.

EDIT: Or a "usual" mmo setup like WoW or Aion where you have 3ish bars towards the bottom, all visible at once with good keyboard operation.