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  1. #1
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Chardrizard View Post
    I hated menu bar in FFXI, scrolling through so many spells. I prefer action bars as long as they are not as clunky as what we have currently.
    I'm not saying that they should do away w/ action bars. I just think they should AT LEAST give the option for both. I don't think it would take much effort, since it's mostly just an aesthitic adjustment. The slots from the equip menu could all stay the same; you would just need to change the way your equipped actions are displayed.

    There is no winner and loser in this "argument." It'd be a win-win. No need to hate on the idea lol
    (1)
    Last edited by Khal_Drogo; 02-16-2012 at 12:30 PM. Reason: Forgot Quote

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Reza
    World
    Mateus
    Main Class
    Machinist Lv 100
    I've been playing since launch exclusively on gamepad and I've had no issues as of late with the changes they've made. I don't mind the current setup at all, I have no issues doing anything in combat.
    (6)

  3. #3
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    I'm having trouble understanding why no steps have been taken to adjust the UI (if that's what it would be considered) for Battle Commands, such as weapon skills, engaging in battle, initiating a ranged attack, choosing and casting spells, etc.

    From the day FFs were released, they've ALWAYS been "console-based" games (maybe a handheld here and there too). And as far as I know, they've ALL clung to the same basic layout of the "Attack; Magic; Ability; Item" categorial design. So, why would they embrace a design that makes it so difficult for controller-using players (future console players) to access and use their battle commands.

    I understand that developer's like "change," but this icon/slot crap is just awful. At the very least, I want to see the choice* to go back to the traditional "Attack; Magic; Ability; Item" design. I want a simple, categorized design of my battle commands, not some ridiculous, "oooo pretty," 40-mile-long bar of icons that rely, solely, on picture association to determine what command I would like to access or execute.

    Does anyone else feel this way? or even know what I'm talking about? lol
    (13)

  4. #4
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Andrien View Post
    "It's coming in 2.0"
    Source?

    I don't remember them ever saying we'll be getting a menu style UI in 2.0, optional or otherwise.

    In fact it's leaning more and more towards a WoW style UI, taking away the menu style inventory and replacing it with bags (not looking forward to this personally).
    (3)

  5. #5
    Player
    Mitty_Tsuyoi's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Mitty Tsuyoi
    World
    Excalibur
    Main Class
    Goldsmith Lv 100
    i dont think its clunky, i think its fine the way it is. either that or players who are complaining dont have enough experience using their skill bar ( not to point fingers but maybe those who are getting power leveled ) or they have poor organization of their bar.

    oh and im a controller user ( razer onza tournament Edition controller ).

    and at first came out of 1.20 it was horrible to be a controller user, but after spending 30 minutes organizing all the skills for every job, it became very easy. ( like putting WS in order next to each other that does combos )
    (2)

  6. #6
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Mitty_Tsuyoi View Post
    i dont think its clunky, i think its fine the way it is. either that or players who are complaining dont have enough experience using their skill bar ( not to point fingers but maybe those who are getting power leveled ) or they have poor organization of their bar.

    oh and im a controller user ( razer onza tournament Edition controller ).

    and at first came out of 1.20 it was horrible to be a controller user, but after spending 30 minutes organizing all the skills for every job, it became very easy. ( like putting WS in order next to each other that does combos )
    I have mine set up well, and I know how to play well. There's a difference between what you said and a preference. I prefer the text based commands.
    (0)

  7. #7
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Exodus
    Main Class
    Conjurer Lv 54
    Quote Originally Posted by Mitty_Tsuyoi View Post
    i dont think its clunky, i think its fine the way it is. either that or players who are complaining dont have enough experience using their skill bar ( not to point fingers but maybe those who are getting power leveled ) or they have poor organization of their bar.

    oh and im a controller user ( razer onza tournament Edition controller ).

    and at first came out of 1.20 it was horrible to be a controller user, but after spending 30 minutes organizing all the skills for every job, it became very easy. ( like putting WS in order next to each other that does combos )
    I also have my action bar very "optimized" and it does help, but it would still be worlds better with the option to expand it so all 3 bars are shown at once and move the macro bar to another location. Having it expanded gives you all cooldowns in view, the gamepad navigation would be exactly the same, and macros would be much more usable when they aren't hiding critical information.
    (2)
    Account deactivated. Holding out for Guild Wars 2.

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    282
    I use a controller too. No problems with healing or attacking or whatever.
    (5)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    They are going to make a different UI for ps3 users
    (2)

  10. #10
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rokien View Post
    They are going to make a different UI for ps3 users
    Right, but we don't have any idea what it will look like.

    Chances are it won't be a menu based system like the OP is asking for.
    (3)

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