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  1. #1
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    Are you kidding me? Do you have any idea how many ifrit fights I've been in where ppl got caught in one of the specialty moves b/c they were having to coordinate looking down to hit a key, or pay close attention to which icon their controller is scrolling onto? And how many times I've accidentally scrolled down to a 2nd or 3rd list while scrolling left/right b/c the d-pad is too sensitive?

    The action bar is a HORRIBLE template for controller users...so, "I don't really understand what *you're talking about" <.<
    Do you know how many people I play with who that's never happened to?

    and the same people too distracted by the action bar to get out the way of an Ifrit ability....
    Do you think they wont suffer the same fate with a nested menu?
    (3)
    Last edited by Rydin; 02-17-2012 at 11:50 AM.

  2. #2
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Khal_Drogo View Post
    Are you kidding me? Do you have any idea how many ifrit fights I've been in where ppl got caught in one of the specialty moves b/c they were having to coordinate looking down to hit a key, or pay close attention to which icon their controller is scrolling onto? And how many times I've accidentally scrolled down to a 2nd or 3rd list while scrolling left/right b/c the d-pad is too sensitive?

    The action bar is a HORRIBLE template for controller users...so, "I don't really understand what *you're talking about" <.<
    Dude... change party '>.>

    Seriously, I never thought this thread could have gone this long, so let's cut it down. Fast paced BS + text based menu is a total fail, from every point of view. If you wanna do somethin fast you just don't want to read, you want to recognize what you're gonna do by giving just a quick glance at the menu, you don't want to stop reading, and that's why an action bar with icons is way better than a classic FF menu. I agree that the fact that you have to scroll it down is annoying, but they alrady said they're gonna make all of the actions visible at the same time, so that's really not an argument. And some icons are looking quite too similar (hello Second Wind and Dark Seal) but the majority of them are definitely recogniable.

    Now I get that a classic FF menu can have its own fashion, that someone might like its feeling of nostalgia, but let's just stop pretending that it could work better. Every designer knows that icons owns text ALWAYS, in any situation, in any project, videogame or whatever. It's just a fact.
    (0)

  3. #3
    Player
    Sophia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    502
    Character
    Sophia Firinne
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Khal_Drogo View Post
    Are you kidding me? Do you have any idea how many ifrit fights I've been in where ppl got caught in one of the specialty moves b/c they were having to coordinate looking down to hit a key, or pay close attention to which icon their controller is scrolling onto? And how many times I've accidentally scrolled down to a 2nd or 3rd list while scrolling left/right b/c the d-pad is too sensitive?

    The action bar is a HORRIBLE template for controller users...so, "I don't really understand what *you're talking about" <.<
    I use a controller and i have no problems whatsoever using skills in battle and i find the action bar is perfect for controller users after all it doesnt take a rocket scientist to map abilities to a convenient spot.
    If you are having problems using abilities with a controller its your own fault or you are using a crappy third party controller in which case its still your fault.
    (0)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Khal_Drogo View Post
    If FFXIV wanted to appease the PC gamer, rather than the console players, then they should have just said from the beginning that they had NO PLANS to release XIV to consoles, EVER. It would have saved us all a lot of time and disappoinment.
    If SE wanted to appease the PC gamer the current UI wouldn't be anything like it is now, the current UI is massively centered around using a game pad.

    Yoshi-p has already said he plans to have 2 seperate UI one for keyboard and mouse players and one for gamepad players. (its worth noting the Yoshi-p plays using keyboard and mouse just for reference)
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    He is just running out of ideas on how to justifies this thread when mostly are against the idea of FFXI UI.
    (0)

  6. #6
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Chardrizard View Post
    He is just running out of ideas on how to justifies this thread when mostly are against the idea of FFXI UI.
    lol actually, it's just the opposite. There are so many ways to justify going back to XI's UI for battle, XI's targetting, Xi's job system (with adjustments to achieve balance), XI's battle style (at least the choice to do long high-exp fights, instead of having to kill 3000 monsters every 17 seconds), and so much more.

    The problem is that I'm running out of energy trying to convince WoW c#$%-suckers that XI had the potential to be one of the best MMORPGs in existence...and that XIV has/had even more potential to do so, b/c it could/can learn from XI's mistakes.

    Unfortunately, it seems that none of the people on these forums have any vision (at least not any of those on the other side of the fence...aka anti-XI ppl). You hear the words "Final Fantasy XI" and run off, screaming "rape."

    Well, if you want to ostracize the console community with this ghetto action bar, be my guest. No variation of that abomination will ever get my vote.

    Let's just pray that the rumor, about ps3 users having access to popular add-ons, is actually true.
    (1)
    Last edited by Khal_Drogo; 02-18-2012 at 11:07 AM.

  7. #7
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    I know you hate it, and this is the #1000 thread about this, is not hard to play with a gamepad, i use one and dont have any trouble, and for those who say that they would like the action menu like FFXI well i dont think the majority used it that much for everything, ussually you had a macro set up so it was kinda same the way it was used then than what we have now, you had 10 macros in each side that you clicked and executed several actions without scrolling the menu, you even have the same choice in FFXIV, they could upgrade the system a little bit to lessen the lag while scrolling, right now i use the gamepad for mobility, bar scrolling and targeting and i click directly the actions in my keyboard, so get just to it.
    (0)

  8. #8
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i'm sorry, but i have to say that i am a game pad user and i love the way the ui is setup. i would agree there could be come changes i would like to see, but i do not think a menu based system would help. it may work for kb/m idk. i think both ui's need some work, but i like the majority of how it is now.



    something along these lines for the gamepad i wouldn't mind, but i would want the other bars to be even smaller than i have here. it was just a quick throw together using paint, but just shows a basic idea. i like the idea of showing the bar i am on completely, but having a small section of the other 2 bars showing so i can keep up with how long is left per cool down. to do something like this they would need to work on the icons for each ability to show more of differences so you can tell what you are looking at.

    yes, the system we have now is far from optimal, but it is not horrid. the biggest issue i have right now with the ui is when my cool downs show i am ready to cast an action, but the timers are 5-10 sec off at times. remember i am speaking as a gamepad user and not a keyboard player. the system in place now is much more acceptable to me than a full menu and macro based bar.
    (0)
    Last edited by darkstarpoet1; 02-22-2012 at 09:49 AM.


    http://crystalknights.guildwork.com/

  9. 02-23-2012 10:19 AM
    Reason
    tee hee

  10. #10
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    This is the thing I wanted from the first day of FFXIV. I dont like that ugly icon action bar in this game and I would wish a traditional battle menu like every Final Fantasy game had before.

    Magic, Skills and Abilities would be sorted and navigation would be fast enough with the traditional menu.

    It seems we are stuck to 30 abilities during the whole time of this game and remember the cap is just at R50 for now.
    (0)

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