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  1. #1
    Player

    Join Date
    Aug 2011
    Posts
    228

    Battle Commands -Design Issue

    I'm not sure what category to post this under, but I'm pretty sure it falls under this one, so I chose to post here.

    I'm having trouble understanding why no steps have been taken to adjust the UI (if that's what it would be considered) for Battle Commands, such as weapon skills, engaging in battle, initiating a ranged attack, choosing and casting spells, etc.

    From the day FFs were released, they've ALWAYS been "console-based" games (maybe a handheld here and there too). And as far as I know, they've ALL clung to the same basic layout of the "Attack; Magic; Ability; Item" categorial design. So, why would they embrace a design that makes it so difficult for controller-using players (future console players) to access and use their battle commands.

    I understand that developer's like "change," but this icon/slot crap is just awful. At the very least, I want to see the choice* to go back to the traditional "Attack; Magic; Ability; Item" design. I want a simple, categorized design of my battle commands, not some ridiculous, "oooo pretty," 40-mile-long bar of icons that rely, solely, on picture association to determine what command I would like to access or execute.

    Does anyone else feel this way? or even know what I'm talking about? lol
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  2. #2
    Player

    Join Date
    Aug 2011
    Posts
    228
    I posted this thread in general discussion. I forgot that it's probably a better spot for this sort of thing, so consider this thread closed. Sorry for the inconvenience.
    (0)