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Thread: Rising Event

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  1. #1
    Player
    IzVale's Avatar
    Join Date
    Jun 2014
    Posts
    262
    Character
    Laz Alexandric
    World
    Seraph
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Pixiehawk View Post
    It was a blast! I would dodge 3 AOEs in a row and then die from something I didn't even see. I didnt even feel bad about dying, every time I went back to the start there were a couple dozen of us popping up.
    Probably not completely loaded. My other party member (we were only 2 peeps) would stand next to me and I still couldn't heal her, because she was shown as "out of reach" - mind you, she was standing next to me on the map. ISN'T IT FUN!
    (2)

  2. #2
    Player
    ExKage's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    1,171
    Character
    Heixin Xiaoshuita
    World
    Cactuar
    Main Class
    Warrior Lv 100
    is the first fate/instance of rising recruiter stuff supposed to be empty/solo?
    (0)

  3. #3
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ExKage View Post
    is the first fate/instance of rising recruiter stuff supposed to be empty/solo?
    My first time in is was just another random player and myself. We managed the Garleans ok but could handle the second fate so we left. I requeued and ended up in a new instance with lots of other players. I don't know why the first assignment was wonky as there were lots of waiting players talking to the recruiter both times I queued.
    (0)

  4. #4
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by IzVale View Post
    Probably not completely loaded. My other party member (we were only 2 peeps) would stand next to me and I still couldn't heal her, because she was shown as "out of reach" - mind you, she was standing next to me on the map. ISN'T IT FUN!
    That is caused by the poor object culling algorithm SE uses. I had opened a defect on it and went round and round that certain things like your current target and group members should never be culled and everything else should be range based with furthest culled first. I was basically blown off that there wasn't a problem and it was all my fault they couldn't handle high population events.
    (0)