I mean, if there were going to be technical limitations on the event, why even design it that way in the first place?
Not to mention that no previous event that used Unlisted Duties as its entry point has had this problem.

I mean, if there were going to be technical limitations on the event, why even design it that way in the first place?
Not to mention that no previous event that used Unlisted Duties as its entry point has had this problem.






Has any previous event needed to host so many players, though? It’s going to be handled differently if it needs to allocate space for that many people at once, instead of a four-man duty that (I assume) would be logistically like a normal dungeon.
(Still no sight of the recruiter over here, on any of the servers I’ve got characters on. All the same data centre though.)
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