
Originally Posted by
Hierro
Main reason I bring up grit is because that's what the healing people are asking for. I am NOT advocating that people sit in tank stance, and I'm NOT contradicting myself. Don't put words in my mouth.
Except you did, are, have, and will continue to.
Equilibrium is balanced because it has to be on 60 second cooldown and locked behind tank stance, as opposed to this idea that every single combo every 7 seconds should heal us for a large portion. Unchained's 90 second cooldown ensures we can't just shift into it every time we want a heal every minute. WAR's self sustain comes at the cost of DPS. DRK's mitigation, and this proposed heal, would NOT. That's not balanced.
Funnily enough, it's been brought up to reduce the healing potency of Souleater when not in grit, akin to how syphon strike returns 1200MP outside of grit, and you shot that down as well. And the whole "every single combo every 7 seconds" bit glosses over Path, which again, is what WAR will be using when not having to maintain Eye, because it generates the most gauge, which leads to more fell cleaves/inner beats / gauge spending skills. You bring up unchained's recast, and sure, that paired with the 10s stance swapping means if you absolutely needed it, you're going to be losing DPS to be able to heal yourself for a good chunk of your HP. That's the whole point, if you absolutely needed it. That level of survivability is bested only by PLD. DRK is lacking in this area of emergency survivability, is the whole point. SS changes were a step towards alleviating this issue, but more can be done.
I have no idea why you went off on some unrelated tanget about gauges and crap, and thinking when "should the need arise WAR gets enough HP from path." What a load of crock. I wouldn't be surprised if you didn't know WAR's tank stance has no passive damage reduction. Their conva effect is only there because it has to make up for the relativley harder task of topping it off, and by the way, this boosted healing has no effect on oGCD heals.
Because it was pertinent to discussing class design. Duh? Also, I paired path AND thrill, don't misquote me. They are the most free forms of healing WAR has as neither is stance-dependent, hence why the other skills I listed were in parenthesis. I do in fact know WAR's tank stance has no passive damage reduction. It's WHY I said it has a Conv. effect baked into it, because of how it is designed. I'm not ignorant to how WAR plays, but will freely admit I'm not the greatest at it. But don't think you can insult my intelligence when your own is lacking when you could just as easily see through multiple avenues I have WAR at level 70, and play it in end-game content.