Quote Originally Posted by DrWho2010 View Post
and if they were just relegated to npcs in the area you would skip all of them i'm guessing.
Yes and no. The problem is the uninteresting dialogue. The hundreds of fetch quests. Take a look at older final fantasy games. FF6 where you can talk to NPCs during different times of the game and they would talk about the different events unfolding.

GW2 is a great example of voiced quest givers. Even though they reuse the actors voice, they’re all voiced and it’s interesting.

The zone quests in GW2 blow FF14 side quest out of the water. So much more interesting then having to go to an NPC. They should just add zone objectives or region objectives that the NPCs wish the WOL would take care of.